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A total crew/HQ overhaul. | Started by: NoahLevenstein on Nov 23, '12 19:59 |
This is a concept rather than an actual suggestion, and it's pretty much comprehensive and looks towards a total overhaul of the way HQ's would work. It's not finished, it's got big holes, but I thought this would be the best place for it. Add your own thoughts, ideas and feedback! |
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100% agreement from me regarding HQ fortifications.
Your alternative sounds interesting, but I'll leave it to more engaged people than me to debate the finer points :) |
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Reply by: The_Red_God at Nov 23, '12 20:16 | |
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I actually like this idea. How the ranks mean more. But not the unlimited associates. |
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Reply by: Rumpelstiltskin at Nov 23, '12 21:34 | |
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An awful lot to take in here, so I'm going to add what my interpretation of it is, if I may; |
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Reply by: fred-the-bread at Nov 23, '12 22:00 | |
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Noah just sent me a message saying my input didn't make much sense. So I replied this to clear it up. I hope this makes more sense. |
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Reply by: Rumpelstiltskin at Nov 23, '12 22:31 | |
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One thing I like about this is the rank means something now, for example if you have 15 made men and you have 4 who can become made men is it worth it for you to spend possible just throwing a number out there 5-6mil for these guys to get to Made Man. Not only does this achieve what you want in the way of getting credits and money spent back into HQ's but it cound do some other possible things people have been wanting aswell. I like it. |
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Reply by: Typhon at Nov 24, '12 05:41 | |
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I know that there are a zillion other little detail to go over before this is relevent, but I have to ask. How in the hell do we implement this? I cannot think of a way to phase a concept such as this in without utterly screwing people for a significant amount of time. And doing so would screw people in the new system not the old system, leading to loud cries for it's removal (see threads on Subject: NPMs for an example of such). I think this needs to be considered under that light. |
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Reply by: Philli-stein at Nov 25, '12 07:58 | |
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As much as I like the idea on paper, I can't really figure out how this could be implemented in a clean way in the game's current state. I've been thinking a form of it could work at the higher echelons of structure - perhaps a Godfather in charge of a main family, who in turn has dominion over another, and so on. Each subsequent family would have members that are of lower rank until you have what as akin to a Capo/Made Man at the lowest levels. |
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Reply by: PC-ralph at Nov 25, '12 22:42 | |
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