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Cash on Hand + Wacking | Started by: Epsilon on Jan 18, '13 08:47 |
{I can tell you the effects of putting this in, because Squishy already stated them. |
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Reply by: PC-DeadlySin at Jan 20, '13 23:41 | |
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{It is no different than them sending the money off to someone else before they die. And we don't do anything to offset that. No one is penalized for that. No one is punished for that.} |
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Reply by: PC-Cassiopeia at Jan 21, '13 00:47 | |
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so dumb how its all blacked out lol wtf is the point |
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Reply by: TonyGambino at Jan 21, '13 02:16 | |
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The text being redacted is just for the PC members to discuss stuff amongst themselves Tony. Your not missing anything I promise. |
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Reply by: PC-Warrior at Jan 21, '13 17:06 | |
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{The most money is lost when people are hit unaware, which is 99% of the time. This change would obviously change that in that even hit unaware they won't lose all their money, which still means more money in the game than before!} |
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Reply by: PC-DeadlySin at Jan 21, '13 17:09 | |
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{DS is essentially arguing what I've been saying the whole time. Think more about what it's like actually in the middle of a war. Even if you do survive a wave on the otherside, most of the credits are already bought up (by that other side that's attacking you) so who knows where the money you have will end up. Yes, we're aware that you can send it off, but still... people often times risk it. The people with a lot of money, CLs and bigger guns, tend to keep it on hand so they can fly every hour.... etc etc. The RP aspect should also be considered.... We should probably start talking out of redacted text.} |
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Reply by: PC-SpikeSpiegel at Jan 22, '13 00:17 | |
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{And if we had a little inflation in the game, credit prices might drop. From an RP standpoint? I just watched the Soprano's and I'm pretty sure the episode I watched they killed a guy on a boat and lifted his jewelry. Soooooo seems pretty realistic/rp'ish to me that someone would take money off someone they shot. Also, as previously stated, it could be a hit and miss thing, not a guaranteed you're going to get money every time.} |
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Reply by: PC-Cassiopeia at Jan 22, '13 00:26 | |
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Its clear there are people with polar opposite opinions, I say we all just respect those opinions. I would welcome some fresh faces airing their own views if they have any and allow those with crystal clear views to take a step back and listen to everyone else for a while rather than continue to forcify their own stance. |
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Reply by: PC-Warrior at Jan 23, '13 08:43 | |
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{I'll try to explain why a largely inflated economy in game causes high credit prices. Lets say in real life you make 20 bucks an hour. After taxes you take home 15 dollars an hour. You know that for every hour of work, you make 15 dollars. This works out to be $0.25 a minute. If you purchased a credit, it takes you 4 minutes of real life money to get that credit. Because the credit cost stays the same and what you make stays the same, this is "set in stone" 1 credit costs 4 minutes.} |
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Reply by: Squishy at Jan 23, '13 15:35 | |
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{Thank you for that addition... Point is... Destruction of wealth as I've said all along... is important... no reason to give any other opportunities to salvage it.} |
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Reply by: PC-SpikeSpiegel at Jan 23, '13 16:33 | |
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Took me a while to get through this.. 2 sittings actually.
For the economy argument, there have been recent game changes which have taken money out of the game.
We have had...
*BG pricing has changed so it can't be done as cheaply. http://mafiareturns.com/comm/thread/315078#36322016
*DFP' prices have been drastically elevated. http://mafiareturns.com/comm/thread/315068#295496
*Selling witness statement prices have been halved. http://mafiareturns.com/comm/thread/310808#3961942
Add those to the fact that credits are at an all time high. I'm pretty sure (could be wrong, might be a different game) that a few months back the drug pricing was changed so that the maximums were reduced 5% and the minimums were increased by 5%.
I think enough has been taken out of the game to give (using Vazzi's numbers) 4% back to people who have actually DONE something to earn it (killing another user... I don't believe we should get any money for shooting anything else. ie. MIA, RIA, NPC, etc.). We used to give 10k away just for being online and getting a witness statement. Don't see the harm in giving back a reward for playing the game well. Let's not forget that there aren't exactly wars every week anymore, so it's not like this '4%' is going to be recycled back into the game on a regular basis.
If someone is shot who has a stash of money/drugs/whatever is of value on hand, there's a very good chance the killer would rob the dead body.
We could always just make sure we bank money like some do now PP'ing is on its separate timer... |
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Reply by: Countdown at Jan 23, '13 17:49 | |
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PC-ralph has sponsored this suggestion. This suggestion now has a total of 4 sponsors and will need 1 more sponsor in order to be submitted to the player commission forum. | |
Reply by: PlayerCommission at Jan 23, '13 18:39 | |
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PC-El_Nino has sponsored this suggestion. This suggestion has received the required 5 sponsors and has been submitted to the player commission forum. Player Commission Thread: Cash on Hand + Wacking |
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Reply by: PlayerCommission at Jan 24, '13 11:30 | |
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I like the idea and hence I will sponsor it. |
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Reply by: PC-El_Nino at Jan 24, '13 11:33 | |
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I agree with El_Nino. Thank you Squishy and Countdown for both your inputs! I think if we can set this at a good % and make it so that it happens randomly, it really shouldn't have that big of an effect. I would also like to think we'd take the time to see what kind of impact it would make before making changing in other areas, as those changes may not even be needed. |
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Reply by: PC-Cassiopeia at Jan 24, '13 14:28 | |
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Minimum $20,000