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GAME CHANGE: BG HP Degredation & Pricing. | Started by: Squishy on Mar 25, '13 19:04 |
We have lowered the cost to maintain the health of your BGs. Previously it was $12,000 per HP, the new price has been lowered to $6,000 per HP. |
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"We have also removed the tiers of degradation, they now degrade at a flat 1 HP per night regardless of their health."
This change puts people who have multiple BGs at low health instead of BGs at full health in extreme disavantage. In light of this new change, I would request mearging of low trained BGs. |
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Reply by: Kismu at Mar 25, '13 19:49 | |
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At first glance I disagree with you, Kismu. Now ppl with low health BGs can train them at half price. |
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Reply by: Aidan at Mar 25, '13 20:52 | |
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Aidan, the upkeep cost has been halved, not the training cost. I am not asking to combine all the BGs with low skills, just the BGs that have less training
For example, If there are Three BGs trained to HP 30, they will now loose three times health compared to One BG at HP 90... |
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Reply by: Kismu at Mar 25, '13 20:57 | |
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Could we get a reason for this? As keeping money out of the game has always been a major concern of the administration and this seems like it would keep a lot of money in the game, as well as being extremely top heavy.
Sitewide BG Effective Count: 10100
10100 x 12000 = $121,200,000
So by reducing it to 6k a day this could POTENTIALLY be keeping an extra 60mil in the game per day. I realise it obviously won't since alot of these BG's will be at low HP and not lose 1HP per day in the old system, but this system is insanely beneficial to those people who are capped...
Taking 5 Day maintenance from around 14.4mil to around 7.7.
I hope to see a reason for this drastic change. |
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Reply by: Savant at Mar 25, '13 21:37 | |
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Kismu, can you give me a worked example of how you think this change is impacting them negatively? I'm not suggesting you're wrong, I just can't see it myself at the minute. |
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Reply by: Satanta at Mar 25, '13 21:59 | |
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Let me give a more detailed explaination of why people with multiple low trained BGs are at disadvantage here.
So, before this update, in both cases, the health loss per day is 1. Maximum Health = 90, and Effective health is 85. |
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Reply by: Kismu at Mar 25, '13 22:29 | ||||||||||||||||||||||||||||||||||
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*DISCLAIMER: DUTCH MATH*
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Reply by: Mafialicious at Mar 26, '13 11:36 | |
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Hello, it's me again. |
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Reply by: Mafialicious at Mar 26, '13 12:01 | |
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A change in the merging of bgs would also impact on anyone who had attempted to game the system, never healing bgs and simply leaving them at 1HP each... but I can't say I've ever had an issue with someone trying to game a system being hit like that so far less of a concern. |
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Reply by: Satanta at Mar 26, '13 12:18 | |
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If the bodyguards purpose is 100% pure show, then it will stop at 1hp and go no further down. If your intention is to use the BGs as a form of protection, then heal them like they should be. If you want the latter but still cant afford it, contact me and I will combine them for you. |
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Reply by: Squishy at Mar 26, '13 13:42 | |
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Thank you Squishy for combining my BGs. |
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Reply by: Kismu at Mar 26, '13 14:34 | |
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Minimum $20,000