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| Rebooting the Wack System | Started by: Billy_Bathtub on Feb 09, '10 19:35 |
Swayzak, are you saying this has been implemented or not? I know it was spoken about, but was it ever taken any further? Also, if it has, does this surplus of BGs then fall into place if your current ones die? It sounds like you aren't sure yourself and are surmising on behalf of the admins just to put up disagreement with Gwarble's suggestion which, albeit a big upheaval, is a solid one if the owners are serious about addressing the issues the game currently has (in the eyes of some).
If you believe that then you're being naive. From what I understand of your posts, your argument to a well thought out and well presented idea seems to be, basically: "It's easy to train a gun to kill these accounts. It's not easy to get piles of BGs. People on these accounts do die, therefore there is no problem. Why should people on defense be 'punished'?" Pretty inaccurate, but there's little need for me to go into it because if you re-read all of the posts here, not just Gwarble's, it's already been identified that there are issues by the owners. The question is where the issue lies, what are just symptoms and what is the actual cause. |
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| Reply by: Hoopi at Feb 17, '10 03:04 | |
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I'm not sure where you've deduced what I'm not sure I'm saying, the system has been in place for quite some time - At least over a year. |
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| Reply by: Swayzak at Feb 17, '10 05:11 | |
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I don't think the link between BGs and the top gun has been in place for a year, the top tier of BGs hasn't been in place for a year yet and it definetly came after that |
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| Reply by: Romeo_Levenstein at Feb 17, '10 05:56 | |
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Romeo, the top "tier" was made so you could get a better idea of how much protection someone had at the time, as there was quite a few Extremely Well Protected folks out there. It was just made to differentiate just what kind of protection you were dealing with. |
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| Reply by: Swayzak at Feb 17, '10 06:06 | |
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I didn't deduce that you weren't sure, I meant that I wasn't clear, which is why I'd asked you explicitly whether it had or not. From what I'd read, it wasn't obvious to me that you were sure yourself, which is why I asked. When you say "after that, your defense, provided with bodyguards, will begin to go down", do you mean that a point is reached where bodyguards become detrimental? Regarding the naive point, it sounded like you were trying to say a single gun could do it, so I apologise for that misunderstanding. Obviously any account can be taken down by a dedicated HS over a few hours. That's a moot point though, they're not likely to get a few hours uninterrupted. Then they have to worry about the other 20 Dons in the city they're attacking.
I'm pretty certain Gwarble didn't suggest doing it in the current climate. I'll be honest, your posts are confusing the feck out of me. |
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| Reply by: Hoopi at Feb 17, '10 06:11 | |
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Also, unless I'm misreading what Romeo is saying, I'd be pretty sure Swayzak, are you sure that this has all been implemented? It'd be interesting to hear from Izzy or Anubis on this. I remember discussion in the OOC forum about this where they were trying to decide what to do with regards to a max number of BGs vs the biggest guns in the game and that was well within the last year I think. |
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| Reply by: Hoopi at Feb 17, '10 06:27 | |
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The discussion of the bg cap is a fairly recent one (certainly one that was still ongoing until the last couple of months, so definatly not over a year ago). It's also one that I had not heard had been fully implemented to date, though we have been told it will be at some stage (possibly already? I'm not sure either way, so I'd have guessed not yet). |
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| Reply by: Deimne at Feb 17, '10 06:48 | |
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My understanding of the situation echoes what you've said, Deimne. I remember there was an OOC discussion thread (deleted now I think) on this topic and I made a point of participating quite heavily. |
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| Reply by: Hoopi at Feb 17, '10 06:53 | |
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| Reply by: RampagingFox at Feb 17, '10 07:14 | |
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I made a mistake with formatting, but please don't let that distract you from the point I'm trying to make. |
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| Reply by: RampagingFox at Feb 17, '10 07:15 | |
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How abouty something where if a person kills several people in quick succession, they get serious jail time (randomly), like 4 or 5 hours or even a day? |
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| Reply by: SolidGoldEasyAction at Feb 17, '10 08:22 | |
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After getting some clarification from Squishy, I am indeed incorrect when it comes to the cap introduced. It is a feature that has been ready for quite some time, but not implemented. Deimne is correct in his assessment - it is a cap system that takes into account the best wackers (on average) and adjusts a bodyguard cap accordingly. If the ceiling was 100 and you had 110 before it was implemented, it would disregard the extra ten in case your account was fired at. (eg. Player A shoots at player B, who is armed with 110 bodyguards. 100 bodyguards are figured into the defense only, as the other 10 are "over" the cap limit. Their only use at that point would be to provide a cushion for when your bodyguards are actually wacked at) |
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| Reply by: Swayzak at Feb 17, '10 23:30 | |
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Gah. Bracket close fail. Pardon the blue text. |
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| Reply by: Lucretia_Borgia at Feb 18, '10 08:28 | |
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Maybe that is where we differ Lucretia. I have always thought people were shooting with a hand gun as opposed to a Tommy Gun. I have certainly never thought of performing a driveby shooting because that would involve someone else being in on the hit and currently it only takes one person to attempt to make a hit. I would also think that driveby shootings don't really fit in with the whisper system we currently have in place when shooting people. But however maybe driveby's could be something that could be brought into the game as part of multi user actions for attacks on bodyguards. |
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| Reply by: Romeo_Levenstein at Feb 18, '10 08:37 | |
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I don't see what whispers have to do with bodyguard shooting. Further, there would be nothing stopping someone from whispering in your ear or shouting at your body from the car or whatever even if you did just get pumped full of 20-30 bullets from a Thompson. And in any case, even if you're using a handgun there's no reason you would be forced to stop after shooting the first bodyguard. We're not the man with the golden gun here, we obviously are using more than one bullet. So why not shoot two then run away? Why not shoot three, if you're that quick on the draw and aiming? The relevant consideration seems like it would be "how badass are you?" not the physical possibility of shooting multiple people in a short timespan. I don't see much RP justification for why you'd only be able to shoot one bodyguard at a time, no matter what assumptions you're using as far as how people are carrying out their hits. I do, on the other hand, see some gameplay benefits to be gained through making bg shots more practical. |
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| Reply by: Lucretia_Borgia at Feb 18, '10 09:49 | |
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Wowza, been a bit since I looked over here! I actually had an idea with regards to BGs that I had given to Izzy over the summer that might be a way to meet everyone's needs who has been speaking about it. More to come later, I promise it's super-sweet, work beckons! |
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| Reply by: Billy_Bathtub at Feb 18, '10 11:10 | |
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Deimne/Swayzk (and anyone else interested), for info, here's the original discussion: http://mafiareturns.com/comm/thread/70417 |
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| Reply by: Hoopi at Feb 18, '10 15:58 | |
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has there been any progress in implementing the original idea from Billy? it might not be perfect but I think its a step in the right direction |
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| Reply by: Puppet_King at Mar 11, '10 03:41 | |
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I was just wondering if there was any progress made on the original idea presented by Billy. This thread has been a long time dead, but it does offer some good ideas that I reckon a lot of people would want to see implemented. |
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| Reply by: RampagingFox at Jun 08, '10 18:53 | |
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