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| Self Defence Classes | Started by: Dicko on May 13, '10 13:32 |
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I don't think this has been suggested before but, seeing as there are training ranges to help improve the shooting skill of someone with a poor gun, how about self defence classes to improve peoples defence, obviously this would have to be capped like the training ranges are to stop people from becoming bulletproof, but just something to help improve low defence? |
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Classes to teach you how to dodge bullets. The MOB uses guns not martial arts. |
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| Reply by: Don_G at May 13, '10 14:25 | |
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Who's to say some don't get up close and personal, though? |
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| Reply by: Nujabes at May 13, '10 16:22 | |
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I would have to agree, with something like this it would maybe even out everybody, so that not everybody is on pure D answers, like many people are, because they know that it is much harder to train D than it is to train their wack skills, as long as they are priced in the same reason, then I have no objection with it, but I'm not a coder of the game, so I have no idea of their opinion on this. |
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| Reply by: Paris at May 13, '10 17:16 | |
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I actually really like this idea, and had never thought about the imbalance between the two. With wacking you train at the range and then start shooting.. with defence there are bodyguards and nothing else. |
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| Reply by: AfroSamurai at May 13, '10 18:24 | |
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I'm not fond of this idea, mainly because defense is already becoming one of the "problems" in the game. With the plethora of OWP individuals (and increasing), I remember a previous thread where it was discussed that some people's defenses might be too high, thus, creating a growing number of members that seem to live forever. The purpose of this game is not to live forever.
The BG system is already the defense counterpart of the range system. I don't see how defense should have another opportunity to increase, aren't bodyguards enough? With the addition of a feature such as this, we will see legacy members live longer and longer and the presence of new blood establishing will thin out indefinitely. |
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| Reply by: Ritzo at May 13, '10 21:00 | |
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Ritzo I would imagine if brought into the game it would work very similarly to the training range for wacking. Those who start with strong defence would max it out quickly, whilst those with weak defence would spend a long time training. |
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| Reply by: AfroSamurai at May 14, '10 02:51 | |
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"Classes to teach you how to dodge bullets. The MOB uses guns not martial arts."
So the mob only ever kills people with guns now do they? Wow!
And no not how to dodge bullets your just being silly, soldiers are trained how to react to effective enemy fire, close protection and bodyguards are also heavily trained in what to do when you get shot at, so training of this kind is not unrealistic... |
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| Reply by: Dicko at May 14, '10 03:49 | |
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Depends on the situation Dicko. If they are beating a guy to death because he didn't pay his extortion money then that's one thing, chances are if they are killing a mobster, either one of their own or a rival family then they will use a gun. After all you don't take a knife to a gun fight. On top of that most mobsters are given traditional deaths. |
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| Reply by: Chris_Vaughn at May 14, '10 07:26 | |
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Chris if you read the suggestion properly you would note a few things. |
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| Reply by: AfroSamurai at May 14, '10 07:58 | |
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Afro, there's a fundamental reason why the status quo system makes the cost of increasing defense significantly higher than the cost of ranges: the admins have given much thought to this and, essentially, the game's intent is to make it easier to kill and harder to survive. Reason being, dying is one of the fundamental necessities to this game and the imbalance ensures that we don't all become sitting Dons after a while.
Ranges promote the recycling nature of the game whereas defense serves the purpose of being more of a perk than anything: the prices are meant to discourage most people because think about it, how many people in the mafia can actually afford an entourage? Not many, from an RP perspective. The reason why an alternative method is not offered is because it simply would devalue the worth of a BG and contradict its difficulty to achieve: who would pay a fortune to get a bodyguard for fleeting defense when "self defense classes" give you cheaper and permanent defense?
Furthurmore, the reason why BG upkeep is so costly to maintain is because its intent is to discourage sleepers from stacking up and going into an impenetrable coma. The "self defense classes" suggestion has absolutely no way of deterring inactivity.
Even with our current system favoring the gun much more, we still have members living much longer than this game intended. As I recall, many years ago, living to 6 months was a feat that was rare and seemingly impossible. Today, we have members commonly passing the 6 month, 8 month mark merely because they kept a low profile--not because they actually had the prowess or respectability that is supposed to go hand in hand with being at the top of the 60-second list.
Think of it this way, if this suggestion were to actually be implemented and the opportunities to increase defense suddenly became tantamount to ranges, the game would be completely clogged: everyone would live forever because there would simply be less incentive to train your gun when you're simply training just to "catch up" with everyone's basic defense. |
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| Reply by: Ritzo at May 14, '10 10:05 | |
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Actually afro, I had accounted for all that had been said in the previous posts. I had taken them into consideration before posting. |
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| Reply by: Chris_Vaughn at May 14, '10 10:07 | |
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I agree with the points you have made, Chris. |
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| Reply by: AfroSamurai at May 14, '10 11:14 | |
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I for one am totally for a way to train your defense outside of having bodyguards. Everyone can improve the killing/fighting/survival skills. You learn in the military how to survive and are trained how to kill. Here you can train a gun but not yet able to train your defense. I think this will be implimented but it needs the fine details worked out. |
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| Reply by: JakeSully at May 14, '10 15:01 | |
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Well, after reading everyone's discussion, it would make sense to me to maybe be able to train awareness(in respect to your defense, not vision). From an rp POV this hold's true. A smart gangster who can survive, will be alert to a potential threat. As for the theory of "No one is supposed to live long? I disagree. Yes, it should be hard to survive and I think it is... to be honest. Those that think people live too long..comes off to me as pure jealousy. Longevity of life is in fact the goal...
As of now, there are 2 cities unoccupied. There is a want by many including admin. to create more cities... This can only happen if the population here grows. It is currently a vicious circle of the same players (in many cases) starting over. The amount of "actual" new players I would have to assume is very low. Although there are many reason's why "new blood" fail, I can only see a balance in this idea that would allow more option's for players. Personally, I feel the start up answers are widely known and accepted and this takes away from the overall mystique of the game. |
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| Reply by: Alfonse at May 14, '10 16:45 | |
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The other option are with training the defence of ones character, some XP you earn from training could go towards mugging/pickpocket attempts instead of just wack attempts. This way it still cuts it down the middle or you dont average the same amount of XP when you train. |
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| Reply by: Asmodeus at May 15, '10 03:40 | |
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| Reply by: -Chaotic- at May 16, '10 03:25 | |
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Sorry about the double post. |
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| Reply by: -Chaotic- at May 16, '10 03:27 | |
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maybe not to dodge bullets but to lie low longer? maybe the defence classes are a concept that increases a percentage of you lieing low longer? I think that be a pretty good idea. |
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| Reply by: -Prophet- at May 16, '10 06:45 | |
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