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Removal of BG Tiers in Profiles | Started by: Donbot on Nov 21, '12 13:08 |
I'm an advocate for maintaining the mystery of the game. |
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Big supporter of this idea. More mystery, and uncertainess is needed in this game. |
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Reply by: Alexander at Nov 21, '12 15:30 | |
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I must say I really do like this suggestion. It would add a whole other aspect to this game and make it that much more interesting. Now it is fairly easy to determine how many bgs someone has. The Tiers tell us their minimum while if you keep watch of the game stats for the site wide effective bg count you can see how many bgs someone gets when they demote by how much the stats go up. The only plus side is when someone’s bgs effectiveness goes down then we don’t know. So they might be IWP but have the defence of 50 bgs. So we might over estimate. But now with this new feature, we could begin to under estimate a whole lot more.
Another massive advantage would be to the overall game play. Cities would need to start organising teams to try and calculate the amount of bgs people have. More people will be keeping an eye on the stats. Also, as kinda already the case, pick pocketing will become a great advantage on working out the bg levels of your enemies. You will need people who are full time pick pockets and are absolutely pro at it like the pro hitters we have out there.
The only con I can see people drawing on is lack of information which I believe is a pro and something really needed in the game with so many new features and the overall mystery of the game slowly diminishing.
I wouldn’t say this removes any realism to the game Donbot. Not all bodyguards are the obvious suits standing always in close proximity to their employer. There might be two guys enjoying a beer at the other end of the bar looking like they are off their face when really they are hired muscle. Could be a guy sitting in his car across the street, keeping watch. All the kind of things that would make it hard to walk up to a person and kill them. This feature would be just like that. You will know your target has protection. But you won’t know if the waiter pouring your drink is one of them. |
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Reply by: Macho_Man at Nov 21, '12 15:46 | |
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Nice idea, but if you were going to shoot someone who had 10 bodyguards in real life, you would see the 10 bodyguards surrounding them. If not bodyguards would be useless. |
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Reply by: -T-Man- at Nov 21, '12 19:11 | |
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When it comes to bodyguards, realism should never be brought up. That is the one area of this game that has absolutely no realistic qualities. Not even the president of the united states has 230 beefy dudes surrounding him at all times. Until the BG cap is returned to 10 (never going to happen) all arguments for "realism" pertaining to BGs should be thrown out the window. |
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Reply by: Vegeta at Nov 21, '12 19:32 | |
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Reply by: PC-Warrior at Nov 23, '12 10:32 | |
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Reply by: PC-Warrior at Nov 23, '12 10:33 | |
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PC-Warrior has sponsored this suggestion. This suggestion now has a total of 1 sponsors and will need 4 more sponsors in order to be submitted to the player commission forum. | |
Reply by: PlayerCommission at Nov 23, '12 10:33 | |
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I'd like to see more mystery, but I don't see this being a big game changer. Pick pocketing is used to estimate how many bgs characters have. It's not hard to figure out the big IWP gap when you can successfully pp a member with 125 to 150 bgs and fail to pp a member with 200+ bgs. |
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Reply by: BrandyDecima at Nov 23, '12 17:24 | |
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The difference there Brandy is that people have trained that skill, so they should be able to find out this information if they choose to work in order to gain it. At the moment, it is freely disclosed to every lazy bastard in the world. |
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Reply by: Donbot at Nov 23, '12 18:23 | |
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As i have said many, many times before, anything that brings the what if factor to the game can only be a good move for it. The only reservation I have is, how would this sit with the current crop of members who are already iwp, we know as a user base who is already protected and who isn't, simply hiding that now, would be an actual disadvantage to those who already have 6 million bgs, beacuse we then wouldnt be wasting the biggest gun ona chance that a person may only have 1 bg. |
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Reply by: fred-the-bread at Nov 23, '12 19:44 | |
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I'm a massive fan of this. As Brandy has said, it's possible to find this information by pping someone - but that's exactly why it's such a great idea. Rather than just having the ability to glance at someone's profile and see what's what, either you, a member of your crew or a friend must build up the ability to PP that level of account to make a rough estimate.
However, if this were implemented, I'd be in favour of restoring the 1 attack timer for everything. In a world where protection was 'unknown', the skill of pping someone to find out (to a degree of certainty) *should* be a valued and difficult skill, and I dont think it's unreasonable to have to choose to either be a top hitter or a top 'info guy'. Thoughts? |
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Reply by: NoahLevenstein at Nov 23, '12 20:10 | |
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Would love to see the old ways back in this... knowing how many BGs there are about is a nuisance... |
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Reply by: AnnieWilkes at Nov 26, '12 02:14 | |
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The gaps in the bodyguard tier's are so large (especially at the top ends) that it doesn't give away that much info especially as someone could be Insanely Well Protected in their profile yet never trained a single bodyguard and could only have the protection of someone Very Well Protected. |
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Reply by: PC-Flash-Fire at Nov 26, '12 15:28 | |
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What Flash said.. it IS possible to hide your true BG status. I think the problem would be when to implement this idea as if you did it right now, the people already IWP would be at a disavantage. People already know they are IWP. If someone else gets demoted for BG's the IWP's wouldn't be able to tell if they were Protected or IWP.
Good idea, just not sure it would be fair to implement it without a ridiculously size war that smashes into the userbase, or a reset. |
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Reply by: Countdown at Nov 26, '12 22:15 | |
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We've just had a war that smashed a fair bit of the userbase Countdown. |
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Reply by: PC-Warrior at Nov 26, '12 22:27 | |
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I really hope this would be put into play because I am a very big support of having some sort of mystery to your character. It would make the game much more exciting so please sponsor this PC's |
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Reply by: KHAOS at Nov 27, '12 01:04 | |
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I don't see this as a needed feature. In fact, I think this feature would have a negative impact on the game.
We already have a decent amount of 'mystery' involved with bodyguards. specifically IWP. seeing how IWP is such a large range, and the other lower tiers are at a sensible range, enough to have a question in your mind as to the gun strength needed to hit them.
During a war people attack those with larger guns, not larger BG protection. When assigning a person to kill someone you're also going to play it safely as it puts your shooter at a high risk if they miss a shot on someone.
Let me put it this way: In my opinion this will greatly disadvantage mid-level hitters. I am against this. Mid-level hitters are the lifeblood of our userbase - they are the ones putting the time and effort in to become a 'big gun'. This doesn't disadvantage a big-gun because big guns know who they can and can't hit. I see no advantage to the community to lessen the involvment of mid-tier guns.
I disagree with your thoughts. I think that this will make it so that upper structures will DISALLOW small and mid tier guns from taking on targets. Because then those targets have a higher chance to become pro'd and it does get 'drawn out'. I think that this would create a world where mid and low-tier guns never get to hit a real target (which is a bit of a disapointment to some) |
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Reply by: PC-Whitey at Nov 27, '12 01:09 | |
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Nah, this doesn't work for me. If some fella has a bunch of people protecting him... it's kinda obvious in a realistic sitation... And after IWP, you really don't know where a person stands... they could have double .. etc
It would totally change the way wars are run, and I don't think such a drastic change should be considered at this time. Knowing at least a vague estimate of where someone stands is extremely important. |
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Reply by: PC-SpikeSpiegel at Nov 27, '12 11:13 | |
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One possible way to implement this semi-realistically is to change Bodyguards to Protection, and instead of having '230 beefy bodyguards' surrounding the person, make it a generic boost based on Armour and Technology. |
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Reply by: Raoul_Silva at Nov 28, '12 09:53 | |
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