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Cash on Hand + Wacking | Started by: Epsilon on Jan 18, '13 08:47 |
Really simple suggestion. When you kill someone whatever cash they have on hand you take, or at least a percentage of it.
From a RP perspective, when you have just gone through all the effort/risk to kill someone and you can see mountains of cash oozing out of their pockets, there is an excellent chance you are going to help yourself to it. You aren't going to respect their money more than their life...
Conversely if you see someone strolling the streets with millions on hand, they start to look like an attractive target. It wouldn't be the first time that someone is killed for the money they are carrying.
I obviously don't think this should apply to NPC's/CA's but they don't exactly have much cash on hand in any case. |
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I looooooooooove this idea. |
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Reply by: Zero_McHannon at Jan 18, '13 10:19 | |
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Success! |
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Reply by: Zero_McHannon at Jan 18, '13 10:34 | |
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Personally, I could go with this. Unline Zero, I thouroughly enjoy the Success screen, ( moreso the BG success, as its original ) But the extra added bonus, and legitamacy of rollin a victim afterwards does cross my mind.
If I commit a murder crime... hate, passion, or whatever fueled, Im probably gonna take what they got, and have a night on them, if they arent cheap enough to not roll with the benjamins.
Hell yeah. I accept this. |
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Reply by: Condemned at Jan 18, '13 10:49 | |
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I don't think this is a good idea. It was never implemented, and I consider Wacking as a way to get cash out of the game, which needs to be done at some point otherwise it would just get ridiculous.
There's a reason that in all this time this was never implemented... It would change the game and the economy drastically, and I don't believe so in a good way. |
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Reply by: PC-SpikeSpiegel at Jan 18, '13 11:20 | |
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It isn't going to impact cash that is stored in bank accounts. (Which is where it should be)
From an RP perspective you aren't likely to wander around carrying massive amounts of cash on you, and if you do there is a really good chance that someone is going to notice and take advantage of it.
Will as much cash be removed form the game? Obviously not, but for the majority, at most it will be a couple of hundred k on hand. During wars, when the majority of high ranking deaths take place anyways, cash is sent away and put aside.
I can't see this drastically altering the economy as you put it. |
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Reply by: Epsilon at Jan 18, '13 11:29 | |
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Just a percentage Spike, not the entire haul and only depending on your gun strength. Meaning, if the person is holding 5,000,000 the top gun would get like 80% of that. Lower guns would get an even lower percentage. |
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Reply by: Zero_McHannon at Jan 18, '13 11:35 | |
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* 1% chance of missing. |
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Reply by: Zero_McHannon at Jan 18, '13 11:37 | |
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During a war, you keep your cash on hand for private flights as well as other things., and it needs to be there so it can be used immediately. Most people (with money) die in wars. I've seen numerous Extremely Rich people die. etc etc.
Zero, they greated grave robbing so you can get a tiny percentage. It would go against that feature if you were to find any extra funds on the body. I knew we were talking about real characters; NPCs don't have much on them at all, you can see that through PPing them.
I'm fully aware how much BGs cost to buy and maintain, but this isn't the way to try to balance that out.
I wouldn't be surprised if someone decided to rogue to kill someone for money, just so they could send it off (if it wasn't a small percentage). It would be like putting a hitlist on one's own head to have the money out. The odds of their money being out is pretty high... as previously stated. |
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Reply by: PC-SpikeSpiegel at Jan 18, '13 12:14 | |
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"I wouldn't be surprised if someone decided to rogue to kill someone for money, just so they could send it off (if it wasn't a small percentage). It would be like putting a hitlist on one's own head to have the money out. The odds of their money being out is pretty high... as previously stated." Well obviously that is the point. This is an online Mafia RPG, not a tickling competition. The objective should be to strive towards reality. When someone is strolling around with $10million on hand of course they are going to be a giant target. You are looking it from the perspective "Oh you know people walk around with 10mil on hand and they might become targets" Every time an element in a RPG (Role Playing Game) should be considered you need to revert to real life. So lets paint a picture. I am a mafiosa in the 1930's, I work for a respected family in the 6 cities. I am walking around late one night when I spot someone in an alley carrying stupid amounts of money. I am a criminal, I have killed a lot of people... I look at this man as a target, because that is what he is. I see the family tag on his chest, but at the end of the day there is an amount of money that will tempt everyone. If you walk around with large amounts of money, you need to be aware of the risks? Would you walk around with $1mil on hand in real life? If so you are slightly more hardcore than me. If you don't like the idea that is entirely your choice. But the ultimate criteria should be "How does this compare to what the situation would be in real life". At the end of the day, and I will say it again. This is a Mafia role playing game, and should be treated as such. |
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Reply by: Epsilon at Jan 18, '13 12:39 | |
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With a percentage taken on the shot, it will still leave some money for people to get grave robbing. People do that for the achievement more then they do it for the actual funds involved in it. |
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Reply by: Zero_McHannon at Jan 18, '13 12:49 | |
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"Well obviously that is the point. This is an online Mafia RPG, not a tickling competition. The objective should be to strive towards reality. When someone is strolling around with $10million on hand of course they are going to be a giant target." |
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Reply by: Zero_McHannon at Jan 18, '13 12:50 | |
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Here is my take on this a way that I would like it to work sort of thing: |
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Reply by: VinceNoir at Jan 18, '13 13:24 | |
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I've always thought that it was silly that you couldn't lift some cash of a corpse, but then again its not as silly as Picking someone's pocket, taking 5k out and putting their wallet back. |
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Reply by: Raoul_Silva at Jan 18, '13 13:25 | |
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I think this would be a realistic addition that would add a little more depth to the game in a fairly simple way. |
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Reply by: Vaticus at Jan 18, '13 14:24 | |
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This is an interesting idea. I don't think I would have a problem seeing something like a small percentage of cash on hand being lifted. I don't think I would like to see the percentage even anywhere near what it is on a mug, but realistically as it was pointed out... If you were to shoot someone you would surely wipe out their wallet as well. |
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Reply by: PC-Cassiopeia at Jan 18, '13 14:33 | |
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That comes down purely what your motives for killing are. During a war, or an assassination or hit you'd be less likely to lift a wallet. If you were killing for fun or for robbery, then yeah I can see you lifting the targets wallet easy. |
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Reply by: Raoul_Silva at Jan 18, '13 15:04 | |
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While I understand the realism Cass, I think graverobbing handles that small percentage. If they want 5000 like for a PP, that's fine with me... |
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Reply by: PC-SpikeSpiegel at Jan 18, '13 15:31 | |
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I think something like $5000 would make the feature pointless in terms of adding any depth. Such a small reward for the risk would make it a token feature and remove most of the benefit/realism being discussed above. |
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Reply by: Vaticus at Jan 18, '13 15:35 | |
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That was why I said it... I don't know. I like seeing people lose money during wars. It helps to deflate the economy. |
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Reply by: PC-SpikeSpiegel at Jan 18, '13 15:42 | |
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Minimum $20,000