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BG Wackbacks Started by: Gwen on Sep 14, '17 19:54

Ok so I have given this some thought over the past couple months. Wasn't sure I wanted to bring this out in the suggestions but the more I think about it the more it makes sense. Well to me at least. Some of you probably won't like it but eh, it is what it is. So here we go.

I personally think that we should implement a potential wackback on bg shots. Now I know in the early stages of gun building (if you aren't maxed or and just freshly maxed) you do have a chance to fail a bg shot. Which makes sense, since you basically suck at shooting at this point. Though once you hit a certain point with your gun training you never miss a shot on a bg.  It makes it good for gun building but doesn't make much sense if you actually think about.

A bg is essential a person as well. A different classification within the game but nonetheless a person. They shouldn't just sit there and take a bullet without trying to defend themselves. Even if we said ok they are just an easy kill(wound) target and they have no fight in them you can't tell me every time you pull the trigger in their direction the gun is going to work? Or there isn't a cop standing by watching you fire a round in the streets?

There has to be some kind of chance you don't connect on every shot.

I understand this will make some people mad and they will bitch and moan but here are my thoughts how to keep it in line with having a wackback on a normal character, npc or IA. Since we all know a bg kill is generally worth half a point on a gun. Make the timers cut in half. So if you wackback on a bg your timer gets set to 30 minutes instead of the hour. Keep the ratios in line with a normal wackback.

Now this may slowdown the gun building process or then again it might not. It just makes sense to me that there has to be some sort of margin for error when shooting at them.

Now that I ranted on, anyone have thoughts on this? Negative and positive, I would like to see what you all think.

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I honestly don't hate this at all. I came in here expecting to read a half thought out process but I really do think this is a solid idea. I'd even go a step further and say a critical wackback would cost the life of your own BG or your gun for the standard petty amount.

 

This is really well thought out and I'd be 100% ok seeing this implemented

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A sort of equality between normal wack and BG wack. And proportional to the time of the WB as well. Half a kill, half a WB….full kill, full WB timer. 

As of right now BG's are fair game, as long as they are unemployed and shot without any consequence. This would def restore some evenness to the wack function. 

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