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| TylerDurden Wacking | Started by: willicicci on Aug 26, '10 14:23 |
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The Delaware family and its members are always fun to kill, and they are a good way to train yourself. Unfortunately, one shot and your done considering there are so many people killing them left and right. To me, I think the timer on the wacks during the time period when the NPC's are alive should be shortened only for this reason. If possible the coding should only allow the timer for the kill to be applicable for killing NPC's only. That way nobody goes on a killing spree of regular members. Please let me know if this is a good or the worst idea you've ever heard. thanks |
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no. |
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| Reply by: Roflisburger at Aug 26, '10 14:43 | |
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I think it is good the way it is right now |
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| Reply by: The_JesTer at Aug 26, '10 14:49 | |
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Not the worst idea ever, but no, definately not... you'd end up with wars co-inciding with the durdens arrival just because of the reduced wack time. |
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| Reply by: JudgeDeath at Aug 26, '10 14:58 | |
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Whilst this may sound a good idea to you, theoretically. |
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| Reply by: Neville at Aug 26, '10 15:00 | |
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The point was lowering the wait time to kill during NPC killing time. Why wait three hours for something like this, and only have it eligible for NPC's only, not other players. It wasnt a question of being lazy or not working hard. |
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| Reply by: willicicci at Aug 26, '10 17:06 | |
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But thank you for the input :) |
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| Reply by: willicicci at Aug 26, '10 17:09 | |
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say if you Make the first shot and you missed and the timer is now redussed to 1 hr or 30 min or what ever time you want then the more the timer is redused the more the miss chance you will have and this is done to even it out.
thus 4 hrs with 10% miss should be way better than 1 hr or 30 min with 60% or 80% miss. |
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| Reply by: - at Aug 26, '10 17:26 | |
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I am absolutely against this idea even tough I always wish a shorter waiting time when the Delaware mobsters arrive. But it wouldn't be fair to the other players who can't be around at the time they're spawned. It already is hard enough to get one of the left Durdens when you can log on a bit later now if people can shoot like crazy none would be left and all the fun would be over in one to two hours. |
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| Reply by: FraDiavolo at Aug 27, '10 04:34 | |
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JudgeDeath he did state that it would only apply for NPC members. |
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| Reply by: McDermott at Aug 28, '10 01:08 | |
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Not what I was implying McDermott... how do you regulate it? |
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| Reply by: JudgeDeath at Aug 28, '10 06:20 | |
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I'm in full agreement with JudgeDeath here, what would be the rules on reset timers and distinguishing between ncs and Rl players. |
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| Reply by: Neville at Aug 28, '10 11:58 | |
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There is one way they could do this if the Durden's have a different counter so wacking on of them doesn't affect your actual wack timer that's the only way I see this working properly. |
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| Reply by: MattGondano at Sep 01, '10 16:16 | |
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JudgeDeath I'm sure they have away of tying the code to NPC and such. Kind of like how you can't wack X amount of MIA's after you use all of your own. |
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| Reply by: McDermott at Sep 02, '10 01:13 | |
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By the way I agree shortening the wack timer will do nothing to help the cause. I'm simply attempting to point out it is possible to do. |
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| Reply by: McDermott at Sep 02, '10 01:15 | |
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