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GAME CHANGE: HQ & Fort Costs & Defense Started by: Squishy on Jan 10, '18 04:41

There have been concerns about pricing of the HQs & Forts based on the recent changes.  With that in mind, the following has been updated:

HQ property/building costs in districts/cities with lower crew populations have been drastically cut in price.

HQ property/building costs in districts/cities with higher crew populations have been increased.

Fort costs across the board have been lowered.

Defense has been lowered to the correct size of the HQ.

Refunds are going out shortly for the shrunk HQs.

TLDR; Authing in a district and city that isn't over populated is cheap.  Authing in a district and city that is over populated is not.  This

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I support it :’) seems fair. 

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Bring on the gripers and deviants on the other side of the ball now. hahaha

 

I like the change. Nice work

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Good plan! I like it.

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The wording of "crew populations" could have been worded better.

Slightly better wording would be lower crew counts - as in "There is 1 crew here", not "there are 13 members"

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I don't understand the TL;DR part. Can someone explain what "Authing in a district and city" means?

 

Actually I don't really understand what this change does except for reducing HQ costs.

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"Lets put a crew in an empty city... wow thats cheap"

"Lets put a crew in a city that has a lot of crews in it... fuck thats spendy"

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Great change!

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I really really like this!

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This is awesome. Great Changes +1

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I really like this! 

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