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| GAME CHANGE: HQ & Fort Costs & Defense | Started by: Squishy on Jan 10, '18 04:41 |
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There have been concerns about pricing of the HQs & Forts based on the recent changes. With that in mind, the following has been updated: HQ property/building costs in districts/cities with lower crew populations have been drastically cut in price. HQ property/building costs in districts/cities with higher crew populations have been increased. Fort costs across the board have been lowered. Defense has been lowered to the correct size of the HQ. Refunds are going out shortly for the shrunk HQs. TLDR; Authing in a district and city that isn't over populated is cheap. Authing in a district and city that is over populated is not. This |
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I support it :’) seems fair. |
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| Reply by: Aislin at Jan 10, '18 04:42 | |
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Bring on the gripers and deviants on the other side of the ball now. hahaha
I like the change. Nice work |
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| Reply by: HighSociety at Jan 10, '18 04:45 | |
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Good plan! I like it. |
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| Reply by: Adorkable at Jan 10, '18 04:45 | |
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The wording of "crew populations" could have been worded better. Slightly better wording would be lower crew counts - as in "There is 1 crew here", not "there are 13 members" |
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| Reply by: Squishy at Jan 10, '18 04:45 | |
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I don't understand the TL;DR part. Can someone explain what "Authing in a district and city" means?
Actually I don't really understand what this change does except for reducing HQ costs. |
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| Reply by: Globox at Jan 10, '18 04:46 | |
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"Lets put a crew in an empty city... wow thats cheap" "Lets put a crew in a city that has a lot of crews in it... fuck thats spendy" |
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| Reply by: Squishy at Jan 10, '18 04:50 | |
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Great change! |
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| Reply by: Yacht at Jan 10, '18 04:51 | |
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I really really like this! |
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| Reply by: Conn at Jan 10, '18 13:30 | |
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This is awesome. Great Changes +1 |
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| Reply by: SirGodrikz at Jan 10, '18 17:52 | |
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I really like this! |
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| Reply by: VictoriaValium at Jan 10, '18 20:06 | |
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