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| Achievements | Started by: Jones on Jan 15, '18 22:20 |
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Good evening. I've been going about the achievements in my head and I believe there is a lot of room for improvement here.
Filtering & Sorting First, this is a page where people will spend quite some time in, as it is one of the major focus points for objective and motivated game-play. It's the gamey-game part of MR that plays with mechanics instead of pure imaginative role-play. So I think that given the extensive amount of objectives, we should have a way to toggle "Hide Completed Achievements" at the top of the page. As well as a way to sort achievements based on how close the player is to completing them. Using Tabs also comes to my mind (Petty / Felony / Drug-Dealing / OCs / Grave-PPing / Wacks / Jails / Misc.)
Units vs Profit The second thing that got me bugged is the drug selling objectives. I think it would make more sense to have a hallmark of Profit for each drug instead of counting the amount of times players made any profit at all. So instead of asking for "100x Full Loads Sold At A Profit", the game should ask for example: $1M Made in profit selling X-Drug. This promotes smarter decision making, against the frugal crumb picking we have now.
Thank you for reading. |
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I've suggested the "Hide Achievements" before :( Like two years ago. I still stand behind it +1
Units V. Profit, I can get behind this idea. +1 |
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| Reply by: Aislin at Jan 15, '18 22:37 | |
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