Get Timers Now!
X
 
Oct 17 - 21:21:19
-1
Game Suggestions
0 Watchers
Page:  1 
Achievements Started by: Jones on Jan 15, '18 22:20

Good evening. I've been going about the achievements in my head and I believe there is a lot of room for improvement here.

 

Filtering & Sorting

First, this is a page where people will spend quite some time in, as it is one of the major focus points for objective and motivated game-play. It's the gamey-game part of MR that plays with mechanics instead of pure imaginative role-play. So I think that given the extensive amount of objectives, we should have a way to toggle "Hide Completed Achievements" at the top of the page. As well as a way to sort achievements based on how close the player is to completing them. 

Using Tabs also comes to my mind (Petty / Felony / Drug-Dealing / OCs / Grave-PPing / Wacks / Jails / Misc.)

 

Units vs Profit

The second thing that got me bugged is the drug selling objectives. I think it would make more sense to have a hallmark of Profit for each drug instead of counting the amount of times players made any profit at all. So instead of asking for "100x Full Loads Sold At A Profit", the game should ask for example: $1M Made in profit selling X-Drug. This promotes smarter decision making, against the frugal crumb picking we have now.

 

Thank you for reading.

Report Post Tip

I've suggested the "Hide Achievements" before :( Like two years ago. I still stand behind it +1

 

Units V. Profit, I can get behind this idea. +1

Report Post Tip

Game Suggestions
Replying to: Achievements
Compose Body:

@Mention Notifications: On More info
How much do you want to tip for this post?

Minimum $20,000

(NaN)
G2
G1
L
H
D
C
Private Conversations
0 PLAYERS IN CHANNEL