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GAME CHANGE: DFP Stacking Update Started by: Squishy on Feb 14, '18 07:11

We have further expanded DFP stacking so that during times you do not have a DFP, your DFP Stacking Time Remaining will get another 24 hours added to it every night. (Basically putting it on pause)

If you do not have a character, or if you have regained your DFP, it will resume counting down.

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So if you don't have a DFP, the time remaining stops ticking as long as you have a live character?

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Nice great to see this being done now.

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"So if you don't have a DFP, the time remaining stops ticking as long as you have a live character? "

Yes* (It actually checks every night if they have a dfp, if they don't, it adds a day back to the timer, so you'll see it counting down throughout the day as normal but then zoom back up by 24 hours when the site does its nightly maintenance)

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I really do like this change... :)
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Thank you very much for taking the time to do this. It's appreciated by many. 

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similarly the attack or bg cleanup perk or hq attack perk should to the same thing if you dont have a gun

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Months can go buy in between DFPs.  Hours go by when not having a gun.  I think the free perks you get via the email more than cover the hours that you do not have a gun.

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touche

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awsome change think it wil be good  =) 

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Sure is a good thing this, thx a lot

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What do you mean by "If you have a character?

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Means that your still alive NRA

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Long story short:  If you are alive and do not have a DFP, it pauses your stacking.  Any other case, your stacking timer continues.

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Thank you for the explanation.

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What are the chances this could be done with the OC perk too? For example, if I just opened a new one right before I died. At a minimum, it's 11 days before I can do another OC. Could the OC perks be paused for 11 days? Because that's out of the control of the players completely, it's a game mechanic? 

Just make it pause for 11 days after the death of a Made+ character so that that people are recreating every 2-3 days can't drag out the pause? (Mind you I have no idea how difficult that would be to code). If they can't get promoted to Made at the 11-day mark then that's in the hands of the players, so the perk should go back to counting down even if they don't get promoted. But those first 11 days are wasted. 

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