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| DFP Changes | Started by: GrapeJam on Oct 03, '10 06:07 |
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Change the way drugs are sold at DFP's. |
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I like it but may I add my own thoughts to this? I think the DFP menu should resemble that of the credit marketplace. Where you could choose bulk over budget or vice versa, also their should be a limit how many units you can sell a day, the units raising by rank. I think that the DFPs should cost more as you could make much more money from this. So for all of you that don't understand my drunk slurs.
I really like this idea. |
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| Reply by: Makavelli at Oct 03, '10 06:33 | |
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Alas I have to disagree here. the basic incongruity of the DFP is that during the Prohibition era the Mafia was not involved in Drug smuggling, with the exception of Alcohol. |
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| Reply by: Quoth_the_Raven at Oct 04, '10 05:06 | |
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Yes but the mafia was making the big push to get drugs into the country, as soon as drugs were available they jumped onto it. Although they didn't really have access to drugs until the late 40s to early 50s :\ |
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| Reply by: Makavelli at Oct 04, '10 06:05 | |
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I completly agree with doing our best to keep with the era the game is supposed to be set in. Like many things in our world sometimes that isn't possible. I think that the potential benefits of this method of buying and selling drugs outweights the downside of not being 100% acurate.
Also, I would consider the current way DFP's obtain drugs to be more like smuggling then what I am suggesting. DFP currently allows the players to "get" drugs from no where. If I had to RP where they came from I'd assume they were smuggled into the country. What I am suggesting is that players are forced to buy and sell from other Mafioso. Which, if I understand correctly, is what you are considering to be what the Italian mafioso did. So, Thank you for agreeing with me even though you were confused about it :) |
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| Reply by: GrapeJam at Oct 04, '10 06:12 | |
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I think from the description of the DFP when you buy it, you acctually manufacture the drugs, kinda like cooking meth.so you import the raw poppy seeds, Cocao leaves or grow the cannabis/hash etc. |
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| Reply by: Quoth_the_Raven at Oct 04, '10 07:53 | |
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Brilliant idea! Brilliant!
I love you GrapeJam. |
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| Reply by: TWENTYCHARACTERLIMIT at Oct 05, '10 13:48 | |
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The one thing I am concerned about is that if the DFP is used for temporary storage of drugs, that you just effectivly doubled your units, which doubles the profit, which doubles the flood of money into the game. The current DFPs only produce drugs once a day, limiting it to a smaller amoutn of money coming into the game. Factor in the cost of the DFP and how many people lose them through non bribing, and it ends up with DFPs being a money maker, but, not a tidal wave of money that I suspect your idea may cause.
There is however some merit to your suggestion, it just needs to be honed so that the economy of the game doenst change that much. |
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| Reply by: Squishy at Oct 05, '10 15:20 | |
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Yes I agree we need to do something about the way DFP's are used |
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| Reply by: Cicero at Oct 05, '10 16:23 | |
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That is a very good point, one that I considered. I came up with a possible solution.
Drugs being stored at the DFP could also count towards the units you may handle. I use handle instead of hold because obviously if they are at the DFP they aren't on your person. This still allows members of a city to control the prices of the drugs in their cities. It also prevents the doulbing effect of units of drugs in the community. The numbers don't change and it gives users more choice and freedom.
Let me know what you think. Thanks for everyones ideas and time. :)
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| Reply by: GrapeJam at Oct 05, '10 23:58 | |
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