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DFP Changes Started by: GrapeJam on Oct 03, '10 06:07

Change the way drugs are sold at DFP's.

Allow characters to buy and sell any type of drug from their DFP. A character's DFP is still limited to their own personal Drug units available to them. A character will now have to buy the drugs from either the game or another persons DFP and then drop those drugs off at their DFP and list a price. The DFP can only store as many drug units as the character has/ as they had when they bought it. They still can update it to match the amount of drug units they currently have.

This will create a more realistic flow of drugs from people to people/game to people. It will allow for more competitive drug markets, more character interaction with drugs, and a more realistic DFP. No more magic drug units that come from free drug lands.

With this change the cost of DFP's should be lowered and more DFP's should become available since there wont be anymore free drug units.

This could also lead to an actual drug market where the amount of drugs being held or being sold could alter the price of those drugs which would lead to actual team work of families to drive the prices on their drugs in their cities.

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I like it but may I add my own thoughts to this? I think the DFP menu should resemble that of the credit marketplace. Where you could choose bulk over budget or vice versa, also their should be a limit how many units you can sell a day, the units raising by rank. I think that the DFPs should cost more as you could make much more money from this. So for all of you that don't understand my drunk slurs.

  • Increase Price for DFPs
  • Increase amount of DFPs in each city
  • DFP menu would replicate/resemble the credit market place
  • Limited Units that can be sold each day/week

I really like this idea.

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Alas I have to disagree here. the basic incongruity of the DFP is that during the Prohibition era the Mafia was not involved in Drug smuggling, with the exception of Alcohol.

As stated elsewhere in this forum, I advocate a complete reworking of the DFP system to better reflect 'businesses' that the Mafia was involved in, such as Hooch smuggling, numbers rackets, loan sharking etc.

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Yes but the mafia was making the big push to get drugs into the country, as soon as drugs were available they jumped onto it. Although they didn't really have access to drugs until the late 40s to early 50s :\

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I completly agree with doing our best to keep with the era the game is supposed to be set in. Like many things in our world sometimes that isn't possible. I think that the potential benefits of this method of buying and selling drugs outweights the downside of not being 100% acurate.

Also, I would consider the current way DFP's obtain drugs to be more like smuggling then what I am suggesting. DFP currently allows the players to "get" drugs from no where. If I had to RP where they came from I'd assume they were smuggled into the country. What I am suggesting is that players are forced to buy and sell from other Mafioso. Which, if I understand correctly, is what you are considering to be what the Italian mafioso did. So, Thank you for agreeing with me even though you were confused about it :)

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I think from the description of the DFP when you buy it, you acctually manufacture the drugs, kinda like cooking meth.so you import the raw poppy seeds, Cocao leaves or grow the cannabis/hash etc.

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Brilliant idea! Brilliant!

I love you GrapeJam.

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The one thing I am concerned about is that if the DFP is used for temporary storage of drugs, that you just effectivly doubled your units, which doubles the profit, which doubles the flood of money into the game.  The current DFPs only produce drugs once a day, limiting it to a smaller amoutn of money coming into the game.  Factor in the cost of the DFP and how many people lose them through non bribing, and it ends up with DFPs being a money maker, but, not a tidal wave of money that I suspect your idea may cause.

There is however some merit to your suggestion, it just needs to be honed so that the economy of the game doenst change that much.

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Yes I agree we need to do something about the way DFP's  are used

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The one thing I am concerned about is that if the DFP is used for temporary storage of drugs, that you just effectivly doubled your units, which doubles the profit, which doubles the flood of money into the game.  The current DFPs only produce drugs once a day, limiting it to a smaller amoutn of money coming into the game.  Factor in the cost of the DFP and how many people lose them through non bribing, and it ends up with DFPs being a money maker, but, not a tidal wave of money that I suspect your idea may cause.

 

There is however some merit to your suggestion, it just needs to be honed so that the economy of the game doenst change that much.

That is a very good point, one that I considered. I came up with a possible solution.

 Drugs being stored at the DFP could also count towards the units you may handle. I use handle instead of hold because obviously if they are at the DFP they aren't on your person. This still allows members of a city to control the prices of the drugs in their cities. It also prevents the doulbing effect of units of drugs in the community. The numbers don't change and it gives users more choice and freedom.

Let me know what you think. Thanks for everyones ideas and time. :)

 

 

 

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