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Take a Bullet Started by: Isabella_Luciano on Jun 16, '18 22:16

So, I was thinking (and I'm not sure if this does occur to some degree or not so maybe it does?) "Take a Bullet" loyalty setting... it would kinda be cool if:  upon someone shooting at your CL, there was a small percentage chance that you 'take the bullet' for them if you have that setting chosen. 

When this occurs & results in the loyal player's death, a global message goes out saying "shots ring out and just before (cl's name) is hit, (loyal person's name) heroically knocks them aside and takes the bullet."

Additionally, the cement shoes message that player gets, is altered to say something similar to the global message that goes out in chat so that you know you died for your family's leader. 

Great RP fodder and neat mechanic, IMHO.

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That is exactly what the feature is. Its a chance that you'll take the bullet instead of the CL.

There are a variety of things that come into play before hand, such as last active time, location etc. But yeah, the take a bullet is exactly what it says on the tin, you'd take the bullet instead of the CL.

As for the latter part regarding the global message, that wouldn't happen as there is no "shots ring out" message for any PvP attacks, only NPC returning fire.

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+1 on adding a unique Whisper/Funeral Home RP bit for dying from this type of death though, if there isn't already. I'm not entirely sure anyone has actually died from this setting yet, but I could be mistaken.

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