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| NPC Business for Family Purchase | Started by: Domencio_Mancini on Oct 15, '10 05:22 |
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Has anyone ever consider the idea of families running NPC businesses? It would only be able to be used/managed by CL, RHM, or LHM, but it would bring in money every 24hrs after buying the business. This could also be implemented to allow other families to take control of the business, front or racket if they had the money or particular equipment/Soldiers to organize to take it over (similar to the organized crime side currently)
The money used to pay for the business would of course come from the tribute of those in the family. What would additionally be interested is if the CL could designate a particular person the manage a NPC business and receive a cut from the 24hr return.
So what does others think? Good or bad idea? |
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Not sure I understand exactly what you are getting at. however if this is just another way to bring money into the game then its likely ot wouldn't be impliamented, as there is more than sufficient money in the game already. |
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| Reply by: Quoth_the_Raven at Oct 15, '10 07:18 | |
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well, it could work on this side...
say a CL organises a certain "organised crime" in order to steel another crew's DFP...
so basicly people can start steeling each other's DFP's |
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| Reply by: --Auset-- at Oct 15, '10 18:38 | |
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Just considering new ideas that could bring families closer together and work together for a common purpose. Each family/crew has their thing I am sure that works for the game mechanics, by no means am I suggesting something that relates to "Mafia Wars" in Facebook, but it would be interesting to be able to own a business that makes money (not something easily bought would have to be implemented to where you have to be a certain family size or have something specific to be able to uptain such a business) and allow other family members the responsibility to manage it; which in turn would show if that member is worthy to move up in the family ranks.
I don't know specific plans of the admins here or if they are willing to expand into different options, but I am one to always believe things can always get better. This would be one solution to assist many different problems certain people have brought up regarding cohesion & responsibility within families, and an extra feature to the game. |
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| Reply by: Domencio_Mancini at Oct 16, '10 04:48 | |
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OK, so I see a little better what you are getting at, I still don't see a point to it. DFPs are kinda like free money at the moment, although not for the family as a whole. Creating a business for the family that generates more money seems pointless. |
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| Reply by: Quoth_the_Raven at Oct 16, '10 07:47 | |
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I am not suggesting anyone rewrite anything just because...just looking for opinions on the subject. It wouldn't just generate money; it would show valued loyalty if it was crafted correctly in the game. It was kinda of a running idea...left open for others to add too? The last paragraph was a closing statement of the overall point as to why this would be a good idea.
As for the "what would they do?"; Don't you manage your DFP? Buy/Sell drug units? Why wouldn't you ensure employee's were trained, proper stock/equipment was on the floor, repairs kept up and defense to ensure no other family can just take it from you? To be honest I am not quite sure the point of a family besides doing joint crimes and being protected from certain death with out them...thought, I don't know, maybe suggest another good reason to have a team, crew, a family.
To be straight forward with you Quoth, I don't believe you even read my entire post...I mentioned that among other things and making money isn't the only reason for the sugestion. I apologize for not making my self clear, but this forum was placed here to open these topics up for discussion; not twisting what I said into something it really isn't...unless I am misunderstanding you? |
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| Reply by: Domencio_Mancini at Oct 16, '10 08:45 | |
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The point Quoth is trying to send is that the admins are trying to take money out of the game instead of in, so proposing a game suggestion that increases the cash flow in-game is not what the admins along with the players are seeking but the other way around.
Now your idea is more than good, and it will certainly increase cash flow and will give the players more jobs to do.
But, I have to disagree with you on
If you were to become a Crew Leader one day you will know what it takes to be one and how much work you have to do to keep your family safe and provide them the liberty to do what you do every day, such as petty, crimes, drug dealing etc... as for the young ones (Gangsters, earners and wiseguys) they don't have that much to do except:
1- do petty and felony crimes
and I suggest you ask your CL what are the reasons to have a family, I am sure he will be more than glad to explain. |
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| Reply by: --Auset-- at Oct 16, '10 11:10 | |
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Thanks for the insight. Your right I am not a CL, but if additions like this took place I would think it would better inform the leadership rather hidner them. Though, if your saying it would be the opposite I suppose I will stop debating my point. I notice on certain threads how topics like this lead to drama and this was never the point of the idea posted. So, I said my idea. I have nothing more to say on it. Thanks though for explaining. |
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| Reply by: Domencio_Mancini at Oct 16, '10 17:35 | |
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