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Drug consumption system Started by: Slinger on Jul 09, '18 09:24
Hey everybody, I hope that all of you had a good start this week, I'm sorry if my english is bad. How ever, I will try to be clear.

I come here to propose (and discuss) an idea for the drug's gameplay that I find more attractive than buy/resell at profit.

Indeed, the drug biz aint easy IRL and logic of concurrence btw gangsters in this field should have an importance in such game as MR. I explain :

1) better realistic utility of DFP : we know how it works (tips etc), each district got a max DFP that can be purshased (how about to add also a maximum number of DFP/size of the family, making the recruitment issue as main as it should be). Each DFP gives amount of drugs (adding à felony crime where gangsters can "Work at the local DFP" or/and "work at your DFP" (we take 1 to 5 free units and money for the drug work, wich benefit the owner and the worker). No more "category" based on rank, I mean: when some one purshase a DFP, every kind of drug can be created ( can be determined by a New trainable skill : Drug knowledge).

2) drug deal options:
We can add to pushing drugs in Streets a New system of consumption: drugs can be sold to others and consumed, each drug gives effets and bonus on a certain périod and based on Drug's Knowledge skill. For exemple, coke can be consumed before OC or an attempt of murder (it can definitly help or ruin ur action, depend on how the player use them). For exemple, consummin weed/Hash could give some Cash bonuses like on petty crimes and felonies profits.
Amphetamin gives some PP chances or JB
Héroïne can gives some travel timer bonus and automatic free from jail if you "Chase the dragon", you should have this drug on you when you are in jail.
Alcool can gives some bonuses on Street Smarts etc

The idea is that drugs can be sold only from gangster to Capo rank, DFP can be bouth only from above this limitation making rank important to make huge money and compétition in the family so everyone would like to increase.
THIS SYSTEM can make wars more exciting.

3) For the biggest rank like Boss+, a state-trafic system can be the way to think bigger when a character becomes strong. For exemple, a Boss can export his drug to other states making profits (a chance ofc of fail and à New skill called "smuggling" can be added) I explain: A boss of Phily can smuggle drugs to NY to help his Soldiers there to make profit with NY Citizens or help his ally in need etc ... making smuggling another option to sell drugs at high level. A player can send his drugs by smuggling making him avoid to fly with units on him (means that someone with 45 or 60 units got more chances to get caught by federals than a 15 units player)

Thanks and sorry if its aweful to read lol
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