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Non-lethal duels Started by: JackMezzo on Aug 13, '18 10:19

This could have many applications, and though I've seen similar suggestions in the past, I don't think any have been properly considered. 

How:

I would expect something like this to pull from the physique stat instead of marksmanship. Otherwise essentially the same feature. Each 'turn' would either be hit or a miss, when the character can't take anymore against say, their defence stat, they're k.o.'d.

Impact:

Similar to mugging, if not the same. Random mess up of timers, accounting for hospital time. 

Applications:

  • Resolve a dispute
  • Gambling, boxing matches
  • Role play fight club style brawls. Assemble teams, or pair up individuals of the same level

I would jump all over a feature like that to arrange role play flights.

Open to suggestions. 

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I think this is a brilliant idea.

 

What about the loser has there timers effected in some way? 

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As long as it's set up like duels where you have to Accept, this is an on point suggestion. +1

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This actually seems like a great suggestion, maybe a feature where you can schedule fights so you can create hype and take bets before the actual fight happening.

 

I'd definitely use this tool!

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Assunto we'd leave the hype up to ourselves to arrange, organisation of boxing matches for example. 

We could trade hands with a lot of cash. 

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Very cool idea. Would look to use this feature alongside RP for sure. I say yay.

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I love this idea too and could see it becoming a very well used feature. +1 for me.

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As long as it doesnt take away the mugging aspect I am happy to see this.

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Great concept. I'd love to see it done

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I love it make it happen I will be first to duel

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+1, this game needs more things to do

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I honestly do not see the purpose of this, there is already a duel feature and it seems we are trying to make a laughing stock out of it. If you'd like an authentic role play experience why not actually duel and rp about the proper victor. Want more things to do with little to no risk.

we moving backward ppl. 

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