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Hand Rank Requirement | Started by: ArturoStrigliori on Nov 11, '18 14:57 |
Please, make it happen. +1 |
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Reply by: AnthonyRusso at Nov 16, '18 16:32 | |
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Sweeping misleading statements such as this do not make it true. "Trust" is something that is built outside of the game (IRC)." I do not use IRC . |
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Reply by: DarkLotus at Nov 17, '18 02:20 | |
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Anyone lower then Made is discouraging to those who work their asses off and have earned their way to bold. They may not have the experience as the day old RH or any of the other qualifications but they surely earned the chance. It is not only discouraging, it is demeaning as stated. To be quite frank, it also displays a false sense of trust that was granted to the made man. When a CL experiences a devastating loss of their RH, where is the Consigliere to advice the best made to fill the shoes of the RH? A +1 for made and above to be RH |
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Reply by: NinaBergamaschi at Nov 17, '18 07:21 | |
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If you're not using IRC, can you really be effective as a RH? How are you coordinating war efforts? Getting to know your city? What about your ally cities? The MR community? Lounge CDs that can be spent on your gun, or sold to help your city? IRC is essential. Whether that's the built in chat below...which is subpar...or lounge, icechat, xchat, whatever. And with only 300 messages, I guarantee that you're missing out on important communication (political, social, educational) within the game. |
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Reply by: Arthur_Morgan at Nov 17, '18 09:51 | |
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Not that my opinion matters.. Or that I was the greatest CL of all time but... Every run of CL I have ever had I had a different set of hands each time.. Or almost each time. One particular run I actually had two RHM's.. One from the states and one from Europe, I had damn near 24 hour coverage for Upper Structure that way. Many of the people I had in those crews had never held such a position prior to that. Some of those people are still playing and still getting Hand spots and even CL spots. Just some of my personal experience. So what's my point? 1) There is actually a talent pool here if you quit doing this "good ol' boys club" thing and give other people opportunities. 2) It's gotta be a real son of a bitch to be putting in as much time and effort as someone would a full time job here only to be passed up for someone who died and came back minutes later just because that's your CL's old pal. If that's the message we're sending to people then we shouldn't wonder why they get bored, irritated, and/or quit. If you actually keep people engaged and have them feel like progress is being made (not just levels, ranks, and numbers etc.. but MEANINGFUL progress) they will think you're a much better CL than you actually are, and the game will be that much more enjoyable for them. 3) I think it was mentioned already but there is no reason you cannot trust more than two people in your entire crew to be hands.. Especially if you're full, with active members, and more than half are MM+. In no other circumstance would you run an organization like that. You have 27 other people (if you're full with actives) at your disposal to bring potentially new talent and ideas. 4) It's amazing to me how the entire game can acknowledge "it's always the same people in the same positions" but yet we do very little in the way of changing it. 5) It's a text based role-playing game... 90% (I would say even more) of what should be going on is communication with each other. Especially among your family. Crazy, I know.. But if you talk to people you can actually build a relationship with them, make them feel like they're contributing, maybe build trust, learn from each other, and the list goes on. The greatest disservice in this game that I have seen over however long I have been playing is there are crews out there that could have a 60 second list full of green.. and not a single word being typed in the crew chat, district chat etc.. and if someone does type something.? They MIGHT get a response from one person.. We're all just clicking our characters away and getting too caught up in our numbers. The whole reason I ever stuck with this game was the human element, right? That's mostly what makes it different. Why don't we give other people that experience? Especially if they've earned it. |
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Reply by: KTI- at Nov 17, '18 10:17 | |
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Exactly i am for this, to be realastic would you take orders from a capo or a gangster? Tho i had thought today which brought me to a negitve towards it, in times of blood certian people with information to get out where if said RH was doing this then died came back to issue instrution from documation... makes sense We can teach people these things on other hand, like i said bring it back i am for it. Drop it down if pop is way under made if had a country wide war like old days. Thier would be slim picking. Time and place to inact this, today we can inact it. Also if we dont give others a chance they will lose interest in MR, which is bad for us all |
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Reply by: Codfather at Nov 17, '18 10:26 | |
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I agree with DarkLotus now the game is stable and members are friends.... |
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Reply by: CLINT at Nov 19, '18 23:04 | |
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What? |
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Reply by: Arthur_Morgan at Nov 21, '18 19:08 | |
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I would more likely not have a RH than pick someone I don't fully know or trust for the job. If I had to wait 11 day for that person to be the appropriate rank so be it. If you're going to have someone in such a high position of why would you risk it on someone that you've just met. |
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Reply by: Mescaline at Nov 21, '18 19:35 | |
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To give new players room to grow. Someone who is not willing to teach should not be a crew leader. You learn the best from experience , based off the logic you gave i should never be RHW becsuse i play with new people all the time. Its not a risk if you know what you are doing. If people were taught correctly then this would not be an issue. |
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Reply by: DonaBisi at Nov 30, '18 22:13 | |
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It's like the catch 22 of college grads. Jobs require you to have job experience and a degree, but no1 is willing to hire you without experience....wtf?
Some of the lowest aged characters online now...all below 20 days, and all CLs or Hands. If this doesn't highlight a problem, maybe you are part of it.
https://mafiareturns.com/news/uprofile.php?id=1903281 https://mafiareturns.com/news/uprofile.php?id=1903302 https://mafiareturns.com/news/uprofile.php?id=1920714 https://mafiareturns.com/news/uprofile.php?id=1904809 https://mafiareturns.com/news/uprofile.php?id=1905314 https://mafiareturns.com/news/uprofile.php?id=1903365 https://mafiareturns.com/news/uprofile.php?id=1903379 https://mafiareturns.com/news/uprofile.php?id=1903540 |
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Reply by: Arthur_Morgan at Nov 30, '18 23:36 | |
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As someone who, a year ago, was new to the game and given a chance by a very well known leader, I DEFINITELY know the value of being allowed to have a shot as a new player AND I do try to offer such leadership shots to people regardless of how well I know them and training to people who haven't had one yet. It's kinda been my schtick around here because someone did that for me first. See a good thing - pass it on, ya know? But speaking as a CL who has given hand positions to both people I knew very well and new I barely knew at all, allow me to say:
For those of you who either haven't been a CL yet or who haven't paid attention or who are very new... Crew Leaders are expected to choose hands they KNOW will act with a level of professionalism and leadership ability that the characters they choose to serve under them NOT ONLY can be respectful on the streets but who also obey the rules of the game as well. Should your hands do something to break the rules of the game (act inappropriately, create dupe accounts etc) then not only will they suffer the consequences (DD or Jail) but the other hand and crew leader usually does time in jail as well. So to be clear:
Because of this, players who become crew leaders must weigh the risk of their choices carefully. Even someone who is friendly, communicative, and active for weeks in the game can turn out to have a dupe account that no one knew about. Sometimes friendly and active players have bad days and lose their shit in IRC, wear inappropriate suits, say stupid stuff in their profiles, or make bad choices in general which lead to punishment. I'm not saying people with experience in leadership never do these things (they do!) but If you have to roll the dice on someone you KNOW has been a successful leader in the past or someone you don't know all that well... which are you PROBABLY going to pick when the price for choosing wrong is so high?
SUGGESTIONS ON HOW TO MAKE SURE YOU GET A SHOTI hate coming into a thread and saying "this is why you're wrong" or "no" and not offering a way to a "yes." Especially on something this big. People who are new to the game bring a wealth of insight and cool ideas and DEFINITELY, should get a shot to show those off and the fears of CLs who've been hurt in the past by failures of those they trust shouldn't prevent that from happening. But how?
I wish everyone here who wants to be in leadership the best of luck and welcome you to come chat with me. I'm not a CL now, but who knows maybe down the road I will be again and I'm definitely open to getting to know people better and giving folks their first shot! |
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Reply by: Isabella-Luciano at Dec 01, '18 15:21 | |
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Someone pointed out to me that I didn't remark on 0-day-old hands. So here are my thoughts...
I also would say that in familial mafia I'm pretty sure nepotism is a thing (giving titles and position to someone based on who their family is) so it's not all that weird to see it here too. BUT I wouldn't be opposed to seeing a minimum of reaching wise guy rank in order to be a hand. Most CLs can stand to go a few days without a hand if they really had no better options. AND let's face it, most people can do the work of a hand before they get into that spot officially so the waiting period won't kill anyone really and if it makes folks happy... what's the harm? Doesn't change the nepotism thing, but maybe it will open up a little time for someone (a newer player) to get themselves noticed as a good option too? |
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Reply by: Isabella-Luciano at Dec 01, '18 15:41 | |
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Arthur_Morgan, what part of 20 days in this world doesn't scream experienced to you exactly? It's not exactly a week old is it? Not to mention you included people who were literally about to turn 20 days old. I'd personally rather someone I knew as a hand and they were 2 days old than someone I didn't know would be able to handle the role but be 30 days old just to save face. If someone can do the job, why do they have to be a specific age? I will agree that I think it should go back to the way it was with the age requirement, 20 days definitely being way over what the requirement was anyhow. Maybe just to give someone something to work towards and new people a chance. As long as it's thought about and they trust the person, not completely sure what the issue is. |
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Reply by: Lust at Dec 01, '18 15:44 | |
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Lust, from an IC perspective, I should not be fit to be a hand. For two main reasons: Age (which equates to experience from a character perspective), and seniority (mobsters outranking you being passed over). Lets also not forget that most of that list were put in place while their age was still under 10 days old. But yes, I'm aware that I'm approximately the same age as these guys/gals. Doesn't make or break my stance.
My main points are this: 1) CLs/GFs are promoting people to MM, Capo, Boss, Consig, Don...and then hiring a Gangster to be a hand. Or authing a min-time MM. This shows me that there's no real meaning behind the rank for much of the game. Might as well let them sit as Wise Guys with 40 units if they're going to be treated like Wise Guys. 2) Young (relatively) people being put in power positions. Their ancestors forged relationships and proved themselves on the job, which allows them to get the nod over the people I reference in point 1. It's no fault of the new hands. They're simply a beneficiary of the ducked up ways our society and relationships in IRC have become more important than IC relationships.
How do we fix this? I think it takes a conscious effort of the recognizable names supporting "new" hand selections. Take Ray_Kroc (I think thats right) for example. It was his first character and he was made a LHM. That's a great testament to his CL and his GF for allowing that appointment. It also speaks about the veterans inside that crew that didn't bitch and complain. Instead, he got praise for filling his role so well. That's how we build talent and move forward. Big names being unselfish, allowing someone else to gain valuable experience. LHM is a perfect spot for that experience to come. Maybe even rotate that LHM to the RH position for periods of time. |
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Reply by: Arthur_Morgan at Dec 01, '18 16:23 | |
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I do think theres an aspect that a few people have been missing. There are a lot of people being giving chances especially for crew leaders around that have not had crew leader before which none has seemed to even acknowledged. (So with that there is opportunity for people to look forward to) but while quite a few are now gfc, gf of cl that havent been before theres issue of if someone that is a hand screws up in a sense of admin then the cl and other hands are now punished as well. Many times we have seen where someone newer has been given a hand position and others have been reprimanded for an action done. I'm not saying that this will be what happens all the time, but it is something to consider. | |
Reply by: DravenLynn at Dec 01, '18 16:40 | |
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