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| Take control of the drug trade | Started by: Pietro_Savastano on Jan 12, '19 04:27 |
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As the title states been thinking about a new way to add to the game similar to DFPs/Casinos but one more level up, despite the moratorium and edicts against drugs the mafia has always been at the heart of the drug trade and the italians in italy have created some of the largest networks. So I propose to give people the ability to take over the drug trade in any given city. Say you wanted to take over heroin production create a tab that says open a pipe line to the old country or invest in poppy fields in mexico or for cocaine create the option to take a flight to Colombia/peru or for alcohol create the option to build a distillery. Of course though this comes at a high price maybe 200 mill to start up maybe more depending on which drug, quantities and what not.
Let the networks be upgrade-able like a DFP but make it entirely city based meaning that city has to buy from that leader or crew and if that crew or leader gets wiped out let the prices and production revert back to AI control but make it more expensive or make the available amounts smaller. Gives an incentive for people to take over the trade in the first place if they get it for a lower price and can sell it for lower but still profitable price or not but then they would have to worry about competition. I figure this can also function into the mayor feature and possibly create more, maybe you need to bribe the mayor and the police chief to look the other way, maybe bribe the port authority/border patrol as well. Forget to pay you lose a load, forget 2 or 3 times and you get taken down and thrown in jail for 12 days etc etc.
Lastly Let any city be able to take over the trade in any other city. This can give more reasons for war and conflict to control the vital pipe lines for various drugs maybe you and your heroin cartel have a strong grip on things and want to move into cocaine but its already controlled by a rival, maybe create a feature to disrupt they're operation and depending on how established or how high your stealth or vision stats are will tell the success. Maybe code in different positions boss, manager, security, smuggler with stats, rank and position factoring into it. Example dons, hands and Godfathers can have more pull than just a boss, made man etc but that doesn't mean a made man or capo couldn't make moves as well it would just be harder but its been done. Could also borrow features from durden raids for this create drug raids sending bgs to raid rival drug operations for product/money maybe to kill guards for the shipment make it necessary to hire more etc etc Just a rough idea open to improvements possible Rp aspects as well the only problem is its hard to make Rp aspects quantifiable outside of xp and posting for Rp sake. I dont want to create anymore spam but I do feel like we need some type of a robust addition to breathe in fresh life and to add something everyone can get in on and create a new political tool/aspect/dynamic |
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