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| The Balance of Power | Started by: CeceliaBriggs on Mar 04, '19 22:33 |
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I'm going to combine a suggestion I've seen recently and something I've been considering, so we'll see how palatable the combination becomes.
Now I realize this suggestion has game balance implications. Its intended purpose is to prolong wars, in short, through requiring a lot more information finding and killing of crew structure before hitting the big targets. However, I also see this as affecting the way rogues work. How you react to this suggestion will likely depend on your point of view, so I am certainly interested in seeing what people think, if this is too op/ if this is a worthless idea. I will note, the high-ranking member will not have the intended invincibility IF THEY SHOOT while hidden. Therefore, the hidden-ness should have a cooldown based on their shots, perhaps somewhat aligned with the typical shooting range 'cooldown.'
I believe this change would be balanced because offensive members of group A would be putting themselves further at risk from the defending members of group B who would have the benefit of BG and HQ defense when counter-attacking the offensive side. The addition of defense to members of the defending group makes the offensive group much more like a siege, and will have to coordinate efforts to wave defending BGs, but not in all cases of conflict only when attacking a city's members who are in their home district. Thoughts? |
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im all for anything that helps the game. |
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| Reply by: vito_gravano_ at Mar 04, '19 22:37 | |
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1) I am all for the change of one godfather per city, and possibly one Chairman in the game this rank would be managed by the admins once all the Godfathers decide who should take the rank, or a current Godfather kills the Chairman to take the rank from them. This would be looked at as the strongest GF or the GF who "runs" the game. 2) I like the change but would like it taken a step further that possibly a hand can't be killed until there are less than 10 members left. Then once a hand is killed then the CL can be killed. Think it would make the wars need to be more strategically planned as well as make people think before they go to war with a city just because they can, now they would have to know that they will too take losses in the war. |
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| Reply by: Vincent-Valentine at Mar 05, '19 08:04 | |
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I forgot to comment on the 3rd suggestion, I think it needs to be done as well I just don't know good numbers to re balance them to. I'm sure there's someone much smarter at math that would be able to run the numbers and let us know what would keep the game balanced and not tip the balance in either direction. |
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| Reply by: Vincent-Valentine at Mar 05, '19 08:05 | |
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"if this is too op" I agree - it would be too OP. The current regime is a purge regime. Why should anyone consider giving more power to people who abuse the power they currently hold? Also, I may add - rogues appear because it's the only way for players who are repeatedly targeted to try to change the regime, and they become more and more common as the regime tightens it's grip. The spate of rogues of late is best attributed to the numerous dubious wipes, so to take the power from people who are being targeted for 'cleansing' is only ever going to drive players away. -1. |
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| Reply by: BillConnors at Mar 05, '19 16:40 | |
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