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| HQ's On Every Corner | Started by: Brick on Dec 08, '10 16:13 |
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Ok so I came up with this Idea in another thread and after some good reviews -Glaurung- suggested I give it a thread of its own.
The idea is to limit the number of HQ's in each city, just like with DFP's. This would mean that when a city becomes fully populated by familes, the only way for someone to get their own, when authed, is to take out a rival family and set up shop in their ready furnished HQ. I think that implementing this would add a dynamic to the game, that will make authing someone much more of a tactical decision, not to mention adding an air of excitement and a greater sense of achievement if your campaign is sucessfull.
"It would certainly prevent uninhibited expansion and would give leaders incentive to take action against one another--the entire purpose of the game." - TWENTYCHARACTERLIMIT
Let me know what you think.. |
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Great idea, I'm surprised it's not like that anyway. |
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| Reply by: Pablo at Dec 08, '10 17:03 | |
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As I said in the other thread, wonderful idea. Wars would be more common and we may even see a few aggressive take overs from within, when a consigliere gets fed up with no chance of his own crew. Might even see useless/feckless cls taken out in short order the way it used to be. |
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| Reply by: Quoth_the_Raven at Dec 08, '10 17:14 | |
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A great idea. When I first started playing a while back, I thought it WAS like this. |
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| Reply by: Timothy_Petrov at Dec 08, '10 20:10 | |
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I heard you could do this by working your way into power and instituting it as policy instead of relying on coding away perceived problems. |
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| Reply by: InobusEsaho at Dec 08, '10 20:26 | |
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Thats a well made point Inobusesacho, could have done with some additional explanation but it follows what i suspect the coders would initially think of it. Admittedly a CL or GF could implement these kind of changes to a degree, but it's unlike they'll start asking families to fight each other to the death and give the winner auth. (As fun as that might be).
In all realism the drugs we buy and sell would have been limited in both there supply and demand, as well as the area a family controls for such things as extorting protection money etc. The addition of a limit on HQ would simply be reinforcing the rivalry between families for somthing that is in short supply. |
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| Reply by: Brick at Dec 08, '10 21:20 | |
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War is never good for buisness thats my opinion. |
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| Reply by: WhistlinBoxCarWillie at Dec 09, '10 09:36 | |
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Our bussiness is war, thats why we save for BG's, we rank up for protection, we PP for defense and have thugs train up to become hitters. I guess i'm of the newer generation of players that want more action, too might time spent on COD but maybe thats not such a bad thing? |
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| Reply by: Brick at Dec 09, '10 09:59 | |
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Take Philly for example...Ever since the eradication of the royal league philly hasnt been the same. its been months and theres only one crew in all of philly. It takes along time for the community to recover from a war. When war happens, theres no money available for fun events and things like that. The community gets to serious and theres waves of rogue attacks afterwards from pissed off ancestors and friends. I personally enjoy the peace that we are enjoying at the momment. War wlll eventually happen again, its the nature of the beast, but for right now i think its safe to say, that no one wants war. I have goals and ambitions and hope to live a very long life this time around. |
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| Reply by: WhistlinBoxCarWillie at Dec 09, '10 10:27 | |
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Even as a fresh auth, in a city where maybe this said limit would be past limit, I would still have to say that I love this idea. I must agree that it brings much more of dynamic approach to the way cities are handled. |
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| Reply by: RichardWad at Dec 09, '10 20:13 | |
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wow that person you quoted was a genius in his wording! |
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| Reply by: TWENTYCHARACTERLIMIT at Dec 10, '10 00:06 | |
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I know, TCL, however did he come up with that? |
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| Reply by: -Glaurung- at Dec 10, '10 00:21 | |
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So, what did you have in Mind, Brick? I think a GF crew and two(three) captains would be a good number... |
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| Reply by: -Glaurung- at Dec 10, '10 00:25 | |
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A very good idea, it adds dynamic to the game. |
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| Reply by: -Prophet- at Dec 10, '10 05:45 | |
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A horrible idea that restricts choice. If someone wants to run a city with 100 2 man crews, let 'em. |
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| Reply by: JohnBlutarsky at Dec 10, '10 20:16 | |
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Your completely right Jhon, this idea is down there with communism, the nazi regime and selling drugs to small children. |
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| Reply by: Brick at Dec 11, '10 12:22 | |
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I never considered selling drugs to small children that bad... :/ |
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| Reply by: TWENTYCHARACTERLIMIT at Dec 13, '10 08:12 | |
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This would limit a city becoming a fortress, I hope TheDean doesn't take offense at all. But New York at the moment is bloody fort knox, 6 crews under him and 5 of them are nearly full, and they are probably armed to the teeth. I think this idea would make the game more interesting as where loyalties lie after one leaves their city? |
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| Reply by: TheJackal at Dec 15, '10 22:08 | |
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TheDean and Roman sent their cls to other cities before this thread (Ragnarok,Captain_Stubing,Magua,Falcao,DavyJones and Joey_Cesari) and i am sure they will send someone to fill empty spot in NO and DET again when they deciede who deserved that. |
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| Reply by: Donnie-Brasco at Dec 16, '10 22:25 | |
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As I've expressed in Private, I honestly love the idea, and would love even more to see it added to the game. |
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| Reply by: Toke-N-Choke at Dec 19, '10 06:41 | |
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