Get Timers Now!
X
 
Oct 11 - 06:33:22
-1
Game Suggestions
0 Watchers
Page:  1 2 [ > - >>> ]
Rank & Position Started by: AriGold on Dec 22, '10 15:17

the idea is to change the ranking, we see many Capos, Bosses and Consigs running around the street.
it just doesnt make any sense in real mafia.
in real mafia you only got 1 Boss, 3-4 capos and 1 consig.
so I suggest that the rank replace.

Civilian - Starting rank

Petty Thief - Achieved after doing a few crimes

Thug - 12 hours or on joining a family

Crook - 1 day

Hoodlum - 2 days

Gangster - 5 days

Goomba - 8 days

Earner - 11 days

Racketeer - 14 days

Wiseguy - 17 days

Goodfella - 20 days

Mastermind - 40 days

Godfather - 120 days and a minimum family of 30 members.

that's the rank, the position in family can be determined by the CL
like CapoCrimini/Don ( Boss ) , Capo Bastone ( UnderBoss/RHM ) , Consigliere ( LHM ), Capo Regime ( SCL ), Sgarista (Made man) , associate

*note in order to get into Sgarissta ( Made Man ) position you have to be at least Wise Guy, after you're Made the Boss can put you into any position he likes, Sgarissta can be sponsor, it would be great to limit the Made Man spot like maybe 15-20.

* to get Godfather you need to have your own crew with 30 members in it, also 120 days min time

So a big family would have 1 Don, 1 UnderBoss, 1 Consig, 3-4 Capos with 10-15 Made Man, and the rest of them are Associate

I don't know how the coders think about it, I'm just givin' my opinion to make it more real.
cause you got a lot of Capos and Bosses even Don without his/her own family.

Pros : more real ( according to me ), it doesnt effect much of the drug unit because you can be a wise guy with made man point etc.

tell me what you guys think bout it??

( My english is sucks, I know it , its not my 1st language so if you got problem with that, please keep it to yourself , thankies )

Report Post Tip

I have been thinking about this for a couple weeks now, and I do agree with you on the fact that there are too many higher ranked members around. To be honest it would have a huge change on the game though, and many people would have to reset. Maybe in a future game made by the coders, but this one cannot be altered this much without ALOT of people becoming upset.

Report Post Tip

The only problem I see with this is that there are so many people that are in this game. So there would have to be many people in high ranks because they earned it, you cant leave people at an associate just because the crew structure you provided wont let there be that many. Now if this were to be implemented, that would mean a HUGE growth of many crews in order to facilitate the many people playing and they way you want it set up. Yes it would be a good idea if there werent so many people, it would be realistic, but I dont see it being possible to accomplish.

Report Post Tip

It would pretty much limit new players ever hitting the rank with that few of them available. While it does make it realistic it makes it stale as well.

Report Post Tip

come a reset, this would be excellent.

Report Post Tip

1st of all, let me say thank you for all that likes the idea

and second

The only problem I see with this is that there are so many people that are in this game. So there would have to be many people in high ranks because they earned it



The point to limited the position it would make its harder to become Made, actually in my opinion after you get Made you have proven that you worked hard for your family, I don't know why you must rank Capo, Boss and Consig with no crew to lead? that just doesnt make any sense. In my opinion, this will make the CL knows who really want to be in his/her family, getting your button need a lot of patience and dedication.
not just because the person earned you a couple of mil, s/he got the points and the min time and wh00p s/he a made guy just like that. It will make the newcomer bust their balls of and give some effort.

Report Post Tip

owh I forgot to add, yeap this will work only if there's a reset.

Report Post Tip

It would work if there was a reset and nobody knew anybody. If you had to gain trust because of the character you have now not the last one you had. That's not how it works though. The same exact people would min time everything and the rest would be fu****. Not an overall user friendly thing in my opinion.

Report Post Tip

awh shit I forgot about that :(

Report Post Tip

Your idea is interesting but you have to consider one thing: this is a game. And at the end of the day a game must be fun. Make it too realistic and people will look for a more entertaining activity. Believe me, I've spent a few years developing MMO games and have seen many "let's make it more realistic" ideas which occured a final nail in the game's coffin. It takes hardcore players to love such features and a game needs more than that to live.

There are many unrealistic things here but they have been balanced over a few years this site has been online. Moreover, changes to the rank system would implicate changes in many other areas, which are rank dependent.

 

not just because the person earned you a couple of mil, s/he got the points and the min time and wh00p s/he a made guy just like that. It will make the newcomer bust their balls of and give some effort.

I may like to work my ass off and you may like it, too. We may find it rewarding. But many players might not. If a person earned you a couple of mil, they should be appreciated. If a newcomer sees no award for his work, he will leave. And after all, you don't get made automatically. You have to prove yourself worthy.

I would be very careful about drastic changes to the rank system as not to hurt a game which seems to prosper well.

Regards,
Tosco 

Report Post Tip

It would work if there was a reset and nobody knew anybody. If you had to gain trust because of the character you have now not the last one you had. That's not how it works though. The same exact people would min time everything and the rest would be fu****. Not an overall user friendly thing in my opinion. Reply by: RW318 at Dec 23, '10 00:29

Min time everything? It would be a dog fight this game, everyone would be reset? You'd have to rank, earn a shit load with your friends, that's if you don't get shot first. Then make a family? Sure there would be tight knit groups but honestly it doesn't affect much. This idea I don't see as a game deterent? People would still come, 10-15 mades that's still a fair few? I know when I started I wasn't given made man straight away and it made me work a lot harder and enjoy the game much more. This idea isn't bad I like it.

Report Post Tip

While it would be a dog fight for a short while....when everything sets back to "normal"....what do you think is gonna happen? You're gonna limit everyone else while the "tight knit" groups give the few positions to people they've known. It's gonna fall back into the same thing it is now...just with limited chances for the newer players.

All you'd have to do is say a name someone knows and you lock up one of the positions instantly for the most part (maybe I'm overdoing it...but right now people are getting crews pretty much instantly after hitting made...so I don't think I am). I'm all for making it realistic and evening the playing field...but I don't feel like this would.

I mean if you don't think that would happen I can see how it's a damn good idea. I just see it happening how I laid it out.

Report Post Tip

Crook - 1 day

Hoodlum - 2 days


Gangster - 5 days


Goomba - 8 days


Earner - 11 days


Racketeer - 14 days


Wiseguy - 17 days


Goodfella - 20 days


Mastermind - 40 days

 

I'm guessing these would be the equivalent to this rank system. While Consig, Capo and Mademen would get an extra bonus, e.g. Defense, Attack, Sight? And you are sort of making everyone out to be a jerk and pick people coz they're friends, if you wanted to survive you pick people who are good for your family?

Report Post Tip

Your friends are good for your family. No? So you would put them ahead of anyone else for the positions correct? People have made it abundantly clear that the answer is yes. The way it is now...you can still do that...yet give new blood a chance to rank up and get a "feel" as well.

With this idea...it would damn near severley limit everyone who doesn't know someone.

Report Post Tip

And what do you do if you don't get what you want? You deal with it? How you deal with it is your choice, rogue, war, deal, this idea will make people think more, have to make connections and maybe do a few rogues? It will make the game less stagnant, but why argue over an idea that'd only work if the admins do a second reset.

Report Post Tip

RW318 speaks the truth.

This idea sounds great on paper, but won't be if actually implemented.

The way things are now, yes, the same 20-30 people are our perpetual leaders, bloodline after bloodline. You may argue that some exceptions are made and new blood is auth'd every now and then but, as a whole, it is essentially the same people - this is hard to deny. We have admins playing this game which has led to legacies that never falter. It's not necessarily bad nor something you can criticize; it's just the way things are.

This idea, however, will close the already-small door into new leadership that exists. The way things are now, legacies dominate in an unrestricted world. Once we start to restrict these leadership roles to the point where even legacies have to compromise into accepting lesser-positions, there will be no more room left for new blood. New blood will remain new blood and the cycle will continue to an even more extreme level.

Does this add a sense of realism to our social hierarchy? Yes, definitely.

Does this add a larger sense of value to what being made means? Of course.

But will it contribute to game growth - will it foster newcomers with prospects of having attainable leadership roles? No.

 

Then question then becomes: Are game principles are worth enforcing if it could lead to a stagnation in growth?

Report Post Tip

Your friends are good for your family. No? So you would put them ahead of anyone else for the positions correct? People have made it abundantly clear that the answer is yes. The way it is now...you can still do that...yet give new blood a chance to rank up and get a "feel" as well.

With this idea...it would damn near severley limit everyone who doesn't know someone.


Isnt that the way Mafia works? if you don't know one, then go out there and interect! make a name for yourself.

and I'm very happy to see how many peeps giving their insight, so thank you very much! keep up the good work!

Report Post Tip

Problem is, it's up to the cl who he ranks. If a cl wants to have a family full of high ranked nobodies then that is his choice, likewise you get cls like my father who demanded a lot more that being a good earner to get made. Forcing a change of this magnitude would only prove detrimental to the game in the long run, best to let the cls continue to decide how they run their families.

Report Post Tip

Problem is, it's up to the cl who he ranks. If a cl wants to have a family full of high ranked nobodies then that is his choice, likewise you get cls like my father who demanded a lot more that being a good earner to get made. Forcing a change of this magnitude would only prove detrimental to the game in the long run, best to let the cls continue to decide how they run their families.

Report Post Tip

I strongly disagree the the only thing we need to do is not give anybody that's not a made man the right to have the family's name in their profile as the are only an associate.

As far as there being so many capos, they earned it now they have  to earn positions of authority or the right to have there own crew even.

Report Post Tip

Game Suggestions
Replying to: Rank & Position
Compose Body:

@Mention Notifications: On More info
How much do you want to tip for this post?

Minimum $20,000

(NaN)
G2
G1
L
H
D
C
Private Conversations
0 PLAYERS IN CHANNEL