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| Rank & Position | Started by: AriGold on Dec 22, '10 15:17 |
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the idea is to change the ranking, we see many Capos, Bosses and Consigs running around the street. |
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I have been thinking about this for a couple weeks now, and I do agree with you on the fact that there are too many higher ranked members around. To be honest it would have a huge change on the game though, and many people would have to reset. Maybe in a future game made by the coders, but this one cannot be altered this much without ALOT of people becoming upset. |
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| Reply by: Se7venControl at Dec 22, '10 18:31 | |
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The only problem I see with this is that there are so many people that are in this game. So there would have to be many people in high ranks because they earned it, you cant leave people at an associate just because the crew structure you provided wont let there be that many. Now if this were to be implemented, that would mean a HUGE growth of many crews in order to facilitate the many people playing and they way you want it set up. Yes it would be a good idea if there werent so many people, it would be realistic, but I dont see it being possible to accomplish. |
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| Reply by: Vincenzo_TheKid at Dec 22, '10 21:21 | |
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It would pretty much limit new players ever hitting the rank with that few of them available. While it does make it realistic it makes it stale as well. |
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| Reply by: RW318 at Dec 22, '10 21:52 | |
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come a reset, this would be excellent. |
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| Reply by: MarkMadsen at Dec 22, '10 23:28 | |
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1st of all, let me say thank you for all that likes the idea
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| Reply by: AriGold at Dec 22, '10 23:58 | |
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owh I forgot to add, yeap this will work only if there's a reset. |
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| Reply by: AriGold at Dec 23, '10 00:07 | |
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It would work if there was a reset and nobody knew anybody. If you had to gain trust because of the character you have now not the last one you had. That's not how it works though. The same exact people would min time everything and the rest would be fu****. Not an overall user friendly thing in my opinion. |
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| Reply by: RW318 at Dec 23, '10 00:29 | |
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awh shit I forgot about that :( |
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| Reply by: AriGold at Dec 23, '10 01:00 | |
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Your idea is interesting but you have to consider one thing: this is a game. And at the end of the day a game must be fun. Make it too realistic and people will look for a more entertaining activity. Believe me, I've spent a few years developing MMO games and have seen many "let's make it more realistic" ideas which occured a final nail in the game's coffin. It takes hardcore players to love such features and a game needs more than that to live. There are many unrealistic things here but they have been balanced over a few years this site has been online. Moreover, changes to the rank system would implicate changes in many other areas, which are rank dependent.
I may like to work my ass off and you may like it, too. We may find it rewarding. But many players might not. If a person earned you a couple of mil, they should be appreciated. If a newcomer sees no award for his work, he will leave. And after all, you don't get made automatically. You have to prove yourself worthy. I would be very careful about drastic changes to the rank system as not to hurt a game which seems to prosper well. Regards, |
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| Reply by: GiovanniTosco at Dec 23, '10 02:49 | |
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Min time everything? It would be a dog fight this game, everyone would be reset? You'd have to rank, earn a shit load with your friends, that's if you don't get shot first. Then make a family? Sure there would be tight knit groups but honestly it doesn't affect much. This idea I don't see as a game deterent? People would still come, 10-15 mades that's still a fair few? I know when I started I wasn't given made man straight away and it made me work a lot harder and enjoy the game much more. This idea isn't bad I like it. |
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| Reply by: TheJackal at Dec 23, '10 03:08 | |
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While it would be a dog fight for a short while....when everything sets back to "normal"....what do you think is gonna happen? You're gonna limit everyone else while the "tight knit" groups give the few positions to people they've known. It's gonna fall back into the same thing it is now...just with limited chances for the newer players. All you'd have to do is say a name someone knows and you lock up one of the positions instantly for the most part (maybe I'm overdoing it...but right now people are getting crews pretty much instantly after hitting made...so I don't think I am). I'm all for making it realistic and evening the playing field...but I don't feel like this would. I mean if you don't think that would happen I can see how it's a damn good idea. I just see it happening how I laid it out. |
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| Reply by: RW318 at Dec 23, '10 04:16 | |
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I'm guessing these would be the equivalent to this rank system. While Consig, Capo and Mademen would get an extra bonus, e.g. Defense, Attack, Sight? And you are sort of making everyone out to be a jerk and pick people coz they're friends, if you wanted to survive you pick people who are good for your family? |
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| Reply by: TheJackal at Dec 23, '10 06:45 | |
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Your friends are good for your family. No? So you would put them ahead of anyone else for the positions correct? People have made it abundantly clear that the answer is yes. The way it is now...you can still do that...yet give new blood a chance to rank up and get a "feel" as well. With this idea...it would damn near severley limit everyone who doesn't know someone. |
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| Reply by: RW318 at Dec 23, '10 06:58 | |
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And what do you do if you don't get what you want? You deal with it? How you deal with it is your choice, rogue, war, deal, this idea will make people think more, have to make connections and maybe do a few rogues? It will make the game less stagnant, but why argue over an idea that'd only work if the admins do a second reset. |
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| Reply by: TheJackal at Dec 23, '10 07:02 | |
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RW318 speaks the truth. This idea sounds great on paper, but won't be if actually implemented. The way things are now, yes, the same 20-30 people are our perpetual leaders, bloodline after bloodline. You may argue that some exceptions are made and new blood is auth'd every now and then but, as a whole, it is essentially the same people - this is hard to deny. We have admins playing this game which has led to legacies that never falter. It's not necessarily bad nor something you can criticize; it's just the way things are. This idea, however, will close the already-small door into new leadership that exists. The way things are now, legacies dominate in an unrestricted world. Once we start to restrict these leadership roles to the point where even legacies have to compromise into accepting lesser-positions, there will be no more room left for new blood. New blood will remain new blood and the cycle will continue to an even more extreme level. Does this add a sense of realism to our social hierarchy? Yes, definitely. Does this add a larger sense of value to what being made means? Of course. But will it contribute to game growth - will it foster newcomers with prospects of having attainable leadership roles? No.
Then question then becomes: Are game principles are worth enforcing if it could lead to a stagnation in growth? |
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| Reply by: TWENTYCHARACTERLIMIT at Dec 23, '10 09:47 | |
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Your friends are good for your family. No? So you would put them ahead of anyone else for the positions correct? People have made it abundantly clear that the answer is yes. The way it is now...you can still do that...yet give new blood a chance to rank up and get a "feel" as well. |
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| Reply by: AriGold at Dec 23, '10 09:48 | |
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Problem is, it's up to the cl who he ranks. If a cl wants to have a family full of high ranked nobodies then that is his choice, likewise you get cls like my father who demanded a lot more that being a good earner to get made. Forcing a change of this magnitude would only prove detrimental to the game in the long run, best to let the cls continue to decide how they run their families. |
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| Reply by: Benton_Frazer at Dec 24, '10 00:06 | |
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Problem is, it's up to the cl who he ranks. If a cl wants to have a family full of high ranked nobodies then that is his choice, likewise you get cls like my father who demanded a lot more that being a good earner to get made. Forcing a change of this magnitude would only prove detrimental to the game in the long run, best to let the cls continue to decide how they run their families. |
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| Reply by: Benton_Frazer at Dec 24, '10 00:06 | |
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I strongly disagree the the only thing we need to do is not give anybody that's not a made man the right to have the family's name in their profile as the are only an associate. As far as there being so many capos, they earned it now they have to earn positions of authority or the right to have there own crew even. |
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| Reply by: Giovanni_Verrazono at Dec 25, '10 22:38 | |
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