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NPC's vs Inactives Started by: Brick on Jan 11, '11 20:06

Clues in the tital, but theirs two ideas to this. 

The issue of inactives is a problem for every family, their only use is to bulk up the family numbers,

when war breaks out there again of no use, as risk assesment would value inactives as being a pretty low priority. 

 

The idea is to not label inactives as such on their public profile, instead keep this information concealed from the public,

where only their respective CL can see it. 

Then the use of NPC's comes in, just as we mafia train our guns on tylers inactives, they too could "take out" ours.

 

So when a Wise Guy decides to spend 4 weeks in his crack den getting high off his own supply,

those oppertunistic Durdens, that pose no threat to a family might just pay him a visit.  

 

What ya think?

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I Like The part about IA's but as far as the the NPC'S Nah i think the CL should have control of that also

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