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Removal of Auth Wack Started by: KitKat on Jul 22, '19 01:04

Was just curious in this what is the realness of this implementation I've always disliked this and feel it could be better done. 

I don't see the roleplay/realness in having to ask permission to shoot. 

I also feel in times of war when you loose your CL you shouldn't also not be able to shoot/pro unless you get Auth.

I know hardly anyone uses it to monitor or keep people in line. That can be accomplished with taking the gun and implementing a armory restriction access.

I have see the only down side is those random pot shots kill lower members around same rank and if we are trying to retain members or bring them out of retirement shouldn't be making them a bigger target by leaving them the only shootable thing for a knob head. 

I believe it could be done better or done with all together to be more realistic. 

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Doing this would just increase rogue shots on upper ranked targets in hopes of a 1%
You should have to do more than 75 crimes and wait 24 hours to have a chance at removing someone that outranks you by a lot.
Realism: as a gangster how would you get your way into someone's security bubble that's being followed by 150+ guards without help?
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Realism: no one walks around with 150 body guards, so that statements out the window
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There are times where a game needs to still be treated as a game.  At the end of the day, people don't want to lose their work, they are unwilling to trade X amount of hours of work for a small chance at Y results. 

A gangster with a few clicks in it has no X amounts of hours at work.  Want a crewleader dead?  A few clicks every day between you and your friend and that CL is dead.  (My own personal CL account died to a 1% by an account with no work put into it, which is the reason why we talked about and implemented putting in Auth all those years ago)

The math just doesn't work.  This is why there is auth.

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Issue being given the current state of affairs the only real chance anyone has of removing the current regime is a 1%

They have already stated very clearly they will kill anyone they deem a future threat...AKA Anyone building a gun who isn't in their little clique.

The wack maths is so well-known there is no mystery to how old anyone needs to be before they can shoot through the BG cap, just makes for a stale game when those at the top purge.

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GaryVee, please understand I am not intentionally calling you out.

" Issue being given the current state of affairs the only real chance anyone has of removing the current regime is a 1% "

This is simply not true.  What you are doing however is spreading the misinformation that they can't be taken out, which increases their power and reduces the chances of anyone trying to do a change over.

The easiest way to secure your spot at the top is to just let everyone think that you cant be toppled.  It's much easier to throw your hands up and say 'they cant be beat' and not try.  Everyone can sit around staring at each other hoping someone else will make a move.  And a lot of undue time passes before anyone does.

Ever notice how no regime has ever stayed in power?  Every regime topples.  Every single one.  Ever notice the regimes that get to the top and hold onto it for a while is because everyone wants to be a passenger in their own story and let someone else drive? By doing nothing, you further support them through inaction.

That defeatist attitude is exactly why people who are at the top stay at the top... until one day someone decides they no longer need to be at the top. 

So being that this is a suggestions thread about removing auth wack.  Lets look at the other 95% of targets affected by this rule that are not CLs.  That consig, that don, that boss, that mademan, that capo?  All these people could be 1%'d by someone with no work in their account.  I do not feel this is a good thing.  Yes, that includes your previous mid level accounts and your friends mid level accounts.  Don't let your feelings towards a few people screw over the other 95% of the people that rule also protects.

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Definitely understand the angle in protecting from abuse and trying to spam a 1%. This thought was definitely not meant to be because of or to allow such. 

I'm trying to think of an approach to untie ones hands about the "auth request" like when you loose your CL is usually one or while said cl or godfather is asleep. 

I was thinking perhaps an allowability after once being crewed for Xtime(24hrs) your allotted to be able to shoot (if even without auth (maybe limited to wiseguy up) &/or removing the need for auth when your CL is Killed.

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Or, get trusted in your crew and request perma auth. I see no reason so long as I trust you and you've done nothing (this run) to make me question your loyalty? Why I would not give an auth for in case of moments.

If you're finding yourself in situations where you needed to request auth, then take a bit of the initiative (not trying to sound like a dick) and talk to your people in charge. Have a chat, get to know them, and show -why- you want to help protect what is being built.

I know it may not be the case for everyone, but I know as a hand or a cl, I appreciate a crew that comes and talks with me. Communication is the biggest key component for trust and loyalty.

 

At least in my opinion. And that trust and loyalty leeds to more freedom in perma auth. At least in my head.

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