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You are essentially taking the decision away from the person that runs the city. Today Caveman died and his family was taken care of right away by those in charge of the city. There was nothing automated needed. The community works together when things like that happen.
A Right Hand is not chosen for their rank, they are chosen for their abilities and the trust that the leader has in them. I have seen many instances over the years where a right hand was chosen based on rank over someone the leader trusted and it usually ended up with the leader's death because of something that high ranked Right Hand did that the lower ranked, trusted, person would not have done. Some will remember the Fallen 40 of Ganelon's crew in 04... The right hand, who was chosen based on rank not trust, HQ wacked 40 of Ganelon's members before he was able to be shot.
If you have been here for any period of time you will know that the Right Hand is usually shot in the first wave, regardless of rank, during a war. It's the strategy any smart war general plays. We all live a life where we can die at any moment during a war. You go for higher ranks and known hitters first.
What you are proposing has been proposed many times and shot down every time. We try not to automate things here that way the game is truly run by the players not the code. The people that play make the decisions and determine the outcome.
You have left me scratching my head though... You are asking that a crew automatically goes to the Right Hand upon leader death thus circumventing the chain of command of the city represented by the leaders then some babble about the need for more order and leaders making "smarter" decisions regarding their choice of Right Hands.. And I'm really not seeing the correlation between the two. |