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GAME CHANGE: Crewleader Loyalty Started by: Squishy on Feb 20, '20 05:34

We have modified the math a little bit for crew loyalty.  We have increased the boosts given for loyal members and also increased the debuff that unloyal members give.

This should give a little more incentive for crewleaders to earn the extra boosts by taking care of each and every one of their family.

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This is an amazing adjustment that would help to encourage crew leaders to actually do their part with the community. I love to see that incentive.

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AWESOME.. hows the take a bulet ?

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That has been modified on an equal % as all the other stages.

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Hate to play devils advocate but this could possibly lead to killing more of those they can’t trust to avoid the possibility.

Personally I like it, this life should be at the hands of everyone. Gotti wacked Castellano over mismanagement and this change should have been a standard.

I would like to confirm that the loyalty and disloyalty of made members counts for a higher percentage than say a bunch of throw away gangster accounts?
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"I would like to confirm that the loyalty and disloyalty of made members counts for a higher percentage than say a bunch of throw away gangster accounts?"

Rank matters when it comes to loyalty.  Low rankers have a much smaller impact because of the potential for abuse (and realistically, because they havn't had enough time to feel out the CL and it may be a previous grudge)

 

(Food for thought, maybe it should factor in age?  someone at wiseguy for 90 days should have more weight than a wiseguy at min time?)

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^ yes age should to a certain limit, and it should start the second they join the crew. Say someone changes families for any reason it should restart for the family they go under
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This is an amazing adjustment that would help to encourage crew leaders to actually do their part with the community. I love to see that incentive.

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