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Contact bonuses Started by: Luxuria on Mar 23, '11 23:42

So it occurred to me, Why not make this EVEN more like a real mafia? would you for instance do a crime with some one you don't much trust? how about someone from another crew that you barely know?

Lending money and sending drug info are another thing we wouldn't share readily. The mafia is about trusting people and silence. Money and booze. and all of this is illegal stuff we're doing... Right?

This makes me stop and think, why not set it up so only people who are A> a crew/family mate or B> a contact can do crimes with each other? I know there are other things you can attach to this, but this was just one example I just thought of... any others might be added.

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I can see your coming from but the reason I dont think this would work is because it's the OC's, if anything, bring the families together.

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sorry about the bad grammer, typed abit too fast without reading,

I can see where your coming from, but the reason I dont think this would work is because it's the OC's, if anything, that bring the families together.

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Our first version of OC's were broken down into Family User Crimes, and Public Crimes... The original intent was the FUC's provided higher payouts than the PUCs, however, we found with the small crews it was difficult to get enough of your own family online to do it, often taking waaay too long, or people just not having enough family members to succeed. We then just combined the two into Multi User Crimes

When the site grows and we can increase family size again, we can look back into doing this again, but for now, its just a little too difficult when it comes to family logistics.

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^^ and that ;p

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Why not just boost the chances and out take if the people in the "MUC Crew" are either in your family or on your contacts? (because obviously you work BEST with people you know)

and Alonzo, what SHOULD bring families together is both crew forum and IRC...I don't hear people saying "well I like this family cause we do allot of crimes in it." ...I hear, "this is a great environment, the boss is friendly and so are his people. I know I can count on them cause I talk to them all the time." communication is the biggest part of family building, the second part is having a strong willed, smart and compatible upper staff. (trust me on this one, all crimes and no talk makes for a rather boring game.) ;)

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