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Refining OCs: Defined Roles in Organized Crime Started by: Kates on Oct 25, '20 13:56

In Oceans 11 or any good heist/robbery movie, there are almost always specialists. While it's possible, major crimes generally don't involve a team of people with identical skillsets. My proposal is that organized crimes should be based not simply on grabbing various random people of different ranks, but require/reward actually organizing people with different skill sets.

Note: this proposal could replace the current OC system or it could be added as an additional layer and leave existing OCs as an unchanged option.

Possible different specialists/roles:

The Leader: (based on someone holding the position of CL, RHM, or LHM)

The Shadow: (based on stealth, someone who could blend in)

The Driver: (based on info, someone who knows where to go on the streets)

Gunmen: (based on whether or not you have a gun- not wackstat to preserve secrecy)

Lockpicking: Based on felony stats

Safecracker: Based on felony stats

Jailbreaker: based on number of jailbreaks in last 24 hours/JB skill. 

 

As I said, these are just possibilities. One could even change the names of the crimes to better fit the challenge of finding people to fill all the roles. So the crime that pays out the most might be a bank robbery where you need to have a leader, driver, lockpicker, safecracker, and a gunman. 

Again, this could either work as a replacement of the OC system or something that kicks out substantial bonus payouts, so there's a way to do this without any negative changes to what already exists. This would have to be implemented in a way that preserves secrecy (you're not going to have a "gunman" qualifier of 200 kills obviously)

Ultimately, I think this would be a positive because it would build collaboration and reward planning. It would give people a chance to contribute and work together in new ways, and encourage building new connections. (How often would we hear "Alright, we've got a leader, driver, and a couple gunmen, but we need to find a lockpicker. Let's check the felony rankings and reach out to a couple people in the city...")

It would put more money into the game with higher payouts, but it would directly reward planning, communication, and getting to know other players, which would seemingly be well worth it.

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So, I like the concept.  Buuuut, There's one major issue with this.  No one, and I mean no one, is going to team with someone from another city if they have to share some of their stats in the doing. 

 

For me to be ok with this, the OC skills would almost have to be independent of character skills, which I tibi makes it more trouble then its it's worth. 

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I was just thinking about this! In addition, maybe putting more emphasis on lockpicking and safecracking stats.

What if we considered adding roleplaying checkpoint questions that popped up for the mastermind and/or participants that could be another layer to the experience and provide additional inputs into the OC, as opposed to the status quo with OCs - The mastermind's timer is open, you invite enough people, you execute and the RNG tells you if you are successful or not.

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I appreciate all ideas you guys put into this, just know that and almost exact version of this is already done for the new version - but I would love you guys to keep exploring this and see how similar/different your ideas are compared to mine, and what else I can add to mine to better reflect what you guys discuss here.

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I agree with Granite when they say that it shouldn't be based off real stats, so here's my counter-suggestion for those problematic points:

Shadow: Based on how many times you were supposed to go to jail, but escaped (for example, when you try to bust out someone from jail, but says, "unfortunately, x has not made it out, but you did"). 

Driver: Instead of going based on vision, go based on VIP points. The more someone has VIP points, the better their chance of completing this role successfully is. 

Jailbreaker: Only based off how many guards you're able to break out. It shouldn't be based on how many you've done in the last x hours because people will try and figure out how often you're online in that time period.

I'm fine with the gunman (if we're going with having a gun or not), lockpicking and safecracking. leader

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Great to hear, Squishy- thanks!

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Honesty, I dig the hell out of those options. Shoutout to making RPers relevant with the driver stat. That said, I would say make it based on points from posting, regardless of VIP, as not all writers use that VIP option. 

Still a great set of stat bases, and I'm down for that. 

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