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GAME CHANGE: BG degradation | Started by: Squishy on May 10, '11 19:32 |
Cant, you tell I dont have any bodyguads haha, ok well I think it should be adjusted so that what ever the single fair is the flight is times the amount of bodyguards you have. Not just add a few thousand. |
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Reply by: BuzzLightyear at May 12, '11 17:54 | |
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Mrs-Doubtfire... I'm not moaning, I'm saying leaving it the fuck alone. If the coders are only going to change it so that those with bg's that can't fund it feel it even more what's the point? The imbalance is because of stagnancy and lack of change. Change is required for this game not to get to the point of moaners to come out and complain. |
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Reply by: Absolut at May 13, '11 02:55 | |
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Reply by: Mrs-Doubtfire at May 13, '11 06:50 | |
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Too much testosterone flowing in this thread. A reset is a horrible idea. Absolut, the BG degredation keeps me from buying 1000 BGs on 1 JAN 2010 and never training them again, but still having the effectiveness of 200 BGs...which was a strategic long term investment, you see. Resetting the game does not solve this, BG degredation does. |
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Reply by: doogle at May 15, '11 05:43 | |
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My point was we are slowly making the game less and less strategic. There was a huge perk to those not dipping below 20. Like you kind of touched base on doogle. If you have 150 bgs but only train 125 of them to full health when people go to bg wack you they think they do a fair amount of damage but they're not. Although its aggrevating its strategy. However the more people complain the less and less remains a mystery. That's what made this game great the unpredictable outcomes and strategies. My point of the reset was only that it seems this is yet another way to shut up the moaners over the mass amounts of bgs etc. So like I proposed, bring back the 50 bg wackback save. It preserves accounts and takes bgs out of the game in bulk. It's a great idea in all reality. Think about it this was, at the moment 50 bgs cost about $60 irl after you sell them on the marketplace. Would it not be worth that money to have a for sure save? And I know some are thinking "I can't afford that." But in every crew I've been in, if you work hard and train a gun you get bged eventually, so put in work. |
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Reply by: Absolut at May 15, '11 16:02 | |
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$60 per save? Way to favour those with real money to invest! I preferred the idea of it being a % of bgs that you lose, that way it doesn't only favour those who can afford mass bodyguards with real money. |
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Reply by: DeadlySin at May 16, '11 00:22 | |
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Stopping at 20hp is a perk? Yes, absolutely. "Overwhelmingly broken, balance wise?" Yes, absolutely. Being a "perk" doesn't mean something is good. "Every time he does a petty, rofldog gets +10 kills to his gun" would be a handy little perk for me. That's not to say it's a good idea. The proper question is not whether something "is a perk" but instead "what effect is this feature going to have/having on the site?" |
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Reply by: rofldog at May 16, '11 03:47 | |
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Alright, DeadlySin. I can agree the $60 fee can be a favor for those with wallets. However, let's face facts here. This is a FREE game, but also you have to realize it costs money to upkeep. Those who play this game, according to the rules, are to be of 18 or older or have permission from their guardian. |
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Reply by: Absolut at May 22, '11 21:50 | |
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lol. Absolut, rofldog hit a 1% gun WB, followed by a GF 1%ing him, when he was a GF. So I'm fairly sure he knows the downsides of rare math.
And yes, the game wasn't built to handle 6 godfathers. It was built to handle 8. |
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Reply by: DWL at May 23, '11 17:27 | |
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Reply by: DeadlySin at May 24, '11 10:44 | |
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Minimum $20,000