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GAME BUG: NPM Purchase Limits | Started by: Squishy on May 12, '11 16:42 |
A bug has been found which didn't stop the ability from purchasing NPMs according to the real member-npm member ratio that was coded in. This has been fixed. |
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"(Example, 30 real members means you can have 15 NPMs for a grand total of 45 members)"
Unless I'm reading this wrong, that doesn't make sense. Up to 10 NPM's in the first part, but then it says you can have 15? Maybe I'm just misunderstanding it. |
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Reply by: CaptainBubbleBeard at May 12, '11 17:47 | |
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Telkin is terrible at reading. |
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Reply by: PotatOS at May 12, '11 17:52 | |
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Apparently. |
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Reply by: CaptainBubbleBeard at May 12, '11 17:55 | |
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Meaning the ratio doesnt kick in until you either hit 15 total members (NPMS + Players) OR until you hit 10 NPMs, which every comes first. |
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Reply by: Squishy at May 12, '11 18:00 | |
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Ahh, gotcha. Thanks for the clarification. |
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Reply by: CaptainBubbleBeard at May 12, '11 21:36 | |
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"Once your total crew size (players + npms) exceeds 15, your NPM count can not exceed 33% of your total crew size" |
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Reply by: rofldog at May 12, '11 22:24 | |
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Being honest.. I have no idea all this maths. The way I am reading the math.. (I am probably miles off and completely wrong) but the more members you have then 33% of that will be your current cap. So.. the bigger your crew size.. the more NPM's you can have? |
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Reply by: Mrs-Doubtfire at May 13, '11 06:53 | |
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I never thought about it like that Mrs-Doubtfire, but I do see your point. Well then, what a conundrum.. |
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Reply by: doogle at May 14, '11 21:05 | |
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Hmmm, well if you say that doogle then that means my understanding of the math in this is correct. Which puts this feature on a weird scale... |
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Reply by: Mrs-Doubtfire at May 15, '11 00:36 | |
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Not a fan here. I like having 20 NPM's :( |
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Reply by: Gaius at May 16, '11 07:55 | |
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Minimum $20,000