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| Filter Option For NPMs | Started by: Solastalgia on May 26, '11 21:23 |
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>>The people fussing about the NPMs are attributing the problems with the game to them, when it's completely the other way around. As LoveGun stated above, more active players = More attraction. Sure, down the line they may get disappointed, but by that time they're hooked |
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| Reply by: Solastalgia at May 29, '11 04:30 | |
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NPMs, according to an admin/coder, were designed to decrease the gap between a new CL and an established CL. It does not do that. It does that opposite. It makes it harder for newly authed CLs to approach the level of those already established. And they bring in millions and millions of dollars that go towards bodyguards, making change less likely. Pretty simple, really. |
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| Reply by: Crawford at May 29, '11 04:35 | |
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To be honest, after almost a year away i returned to find robots all over the 60 second list, I am not going to grace them with the name NPM because there not non player members, they are not the same as us, lets look at it another way.
Real player A comes along, finds a crew and works there asses off, and do there best for the crew, they have interacted with there crewleader and other members of the crew and they continue working hard, then they become made. lets face it this should be the one thing that a new player is aiming for, made man is the rank we all want to accheive, it distinguishes you between an associate and a member of the inner circle, I dont need to explain the importance of being made.
then player B.. comes along, makes money for the crewleader, catches witness statments and thats it, ohh but they get made no problem..
so are we really saying that rank isnt important anymore? are we saying these robots are better than us so we are going to give them a rank like made man.
the thing is, as i have said before, this isnt a democracy,if admin want the robots here they will be here and there is only one way to change the use of these robots within your own crew, that is to not use them, however this then brings its own issues, because for some reason within the game, we have become so reliant on members that are not even real people that we now need them, crewleaders need the income from the robots. its unfortunate and a real shame because as robots become increasingly more nessasary, real people become less so, thus people will leave.
i actually feel that people should think about why people left, and try to do somethnig about that instead of relying on some lines of code, wich is essentailly what these things are, to fool perple into thinking the game is busy, afterall if you was the only real peron here and the game had robots in place of each and every person that had left, would you stay arround?
if i wanted to play against a computer i would be playing farmtown or mafia wars on facebook, I want to play with, for and against real people thats why i came back. |
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| Reply by: monkey at May 29, '11 06:23 | |
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Panda, as far as your argument goes, I'm just not quite connecting the dots on how to apply it to a "toggle" option. Even if I concede the point that NPMs generally help bring in new users and help the site, what exactly is the problem with setting "display NPMs" as default option? It seems that this would solve for both issues: new players see the big active online player list, but anyone else who views NPMs on the online list as a distraction can filter it out. |
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| Reply by: rofldog at May 29, '11 17:14 | |
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Robots give six extra seconds of cooperation.
Good job, robots. |
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| Reply by: GregUmbertoiglesias at May 29, '11 17:59 | |
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I'm not sure I understand the logic behind not allowing a toggle option for this. |
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| Reply by: Chuckle at May 29, '11 19:37 | |
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From what I understand, the number of 'people' on line determines how big the Durden spawn is. I might be totally off base, but that is what Ive heard from others. |
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| Reply by: Falcon at May 29, '11 20:30 | |
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The Durdens are freebees as it is. This wouldn't remove them from the online list per se - they would be filtered out for certain users. |
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| Reply by: Solastalgia at May 29, '11 20:34 | |
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What I'm saying is: If there is only 60 people online, the Durden spawn would be cut in half compared to an online list of 120 members and a much larger Durden spawn. |
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| Reply by: Falcon at May 29, '11 20:48 | |
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And what I'm saying, is that it won't affect the final count of the Durden spawn. The suggestion would only filter NPM's out of the online list. That implies that they're still on the online list - but selectively ignored. The Durden spawn would take into account the entire online list - unfiltered. |
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| Reply by: Solastalgia at May 29, '11 21:03 | |
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At the risk of sounding like a total n00b, can somebody tell me how NPMs on the 60 sec list would effect Durden spawns? |
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| Reply by: SexyBeast at May 30, '11 19:58 | |
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Please disregard my question. It has been answered. Thanks |
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| Reply by: SexyBeast at May 30, '11 20:02 | |
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I believe Falcon's response slightly above your own, states how it is believed the 60 second list influences the Durden spawn, Don Beast. |
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| Reply by: Chuckle at May 30, '11 20:03 | |
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I believe my response to my own response, slightly above YOUR response, renders your snide response to my response irrelevant. That's right. |
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| Reply by: SexyBeast at May 30, '11 20:13 | |
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Snide response? You wound me. I, as faithful temporary LHM, only wanted to elevate my esteemed Don. I believe I have achieved this. |
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| Reply by: Chuckle at May 30, '11 20:20 | |
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I cant wait until they filter this because everyone i click is a freaking NPM your all being replaced with NPMS! nooooooo!!!! lol please filter them its starting to get annoying like spam if you can filter them at least change there names to always be say orange in obits the 60sec and locals etc |
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| Reply by: Gallifrey at Jun 15, '11 17:39 | |
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I have to agree, it's annoying to look in the locals section and see it filled with NPMs. A toggle would benefit everyone; those who don't want to see NPMs in the 60-second list wouldn't have to, whats the harm in that? |
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| Reply by: Calogero at Jul 26, '11 02:48 | |
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I got to agree 100% with Crawford, didn't get what's the propose of NPMs on the first place tbh. |
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| Reply by: Alfie at Jul 26, '11 05:58 | |
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simply on the merits/lack thereof behind filtering the NPMs, i'd like to answer one specific complaint. people have suggested that the NPM filter will affect durdan spawns. if this is the case, i suggest that when the filter is put in place, what you see is the list of names only contains real players, but the number of members online includes NPMs. thus, allowing you to keep an eye on durdan spawns etc. |
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| Reply by: darkangel at Oct 06, '11 07:11 | |
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I was going to suggest this feature as well before I saw this thread. I'm not sure why someone would even be against it, like so many have said already.. it's just another option, anyone who has just signed up to the game, or in the case of the Durden spawns which some people mentioned - The game itself would still be going by the entire online list regardless, the option to just see real players who are active is of great convenience to those who want to have that choice, like me. |
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| Reply by: AgentVX at Oct 16, '11 07:20 | |
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