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Enhanced Drug Dealing & Manufacturing System | Started by: JosephBonpensiero on Dec 09, '21 11:03 |
I have a few ideas to enhance the current drug dealing system in game to make it a bit more fun and engaging but to also add some sense of achievement to succeeding in the drug game First up, I've been playing MR for a number of years now and in terms of online RPGs it's a cult classic and there's nothing I can bag it out for or hate on it for. There's nothing wrong with the current system. It's made me millions over the years. I think this would just spice it up a bit. 1. More in depth drug creation properties (DFP 2.0)
2. Recruiting NPC dealers to sell your created product
3. Drug trading player to player
These are all just concepts of course and feel free to add feature ideas or criticisms below, I thought of this over the last few days and I think it'd be a really cool way to spice up the drug dealing system and make it feel a bit more immersive and like you're running an empire as opposed to being a one man/woman empire |
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Quite like this idea - and perhaps HQ's themselves having manufacturing utilities | |
Reply by: Mr_Keating at Dec 09, '21 13:35 | |
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I've always felt the DFPs had tons of room for a little more expanding... I think once the new version is battle tested and I can start revamping some of the features actual functionality, we can mess with this idea a bit and expand the feature. Lets touch on this in a few months? |
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Reply by: Squishy at Dec 10, '21 05:13 | |
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Yeah of course! I'm glad you're taking this into consideration |
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Reply by: JosephBonpensiero at Dec 10, '21 05:18 | |
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A well thought out suggestion that I very much agree with. +1 from me |
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Reply by: Genesis at Dec 16, '21 11:31 | |
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