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Change Hidden Districts to Subordinate Cities | Started by: RonaldCarabbia on May 09, '22 18:59 |
What is your idea? My idea is to switch the currently-hidden extra districts (which, I have been told, activate when a city reaches a certain number of crews or members, I am not sure which) to what I am calling subordinate cities. These would be, for all intents and purposes, just another district in the city which would only be visible/in use when a city had a lot of members. However, there would be a couple differences, one physical and one slightly less so. The first would be that they would be listed under local travel but would have travel times a good bit longer then the 3-5 minutes it takes to go from district to district. It'd probably be something between 30 and 60 minutes. The second would be the fact that the CL(s) inhabiting the city would probably be a bit more independent from the rest of the city, purely because of the distance (and, IRP, a larger amount of turf and business). Of course, perhaps someone would try to set up in one of these subordinate cities without auth, but that could happen anywhere. Before continuing, I wish to reiterate that these WOULD NOT BE NEW CITIES. They would be single districts, with a larger local travel time, within existing cities, only visible when certain criteria had been met. Citizens of these sub. Sub Cities would have the same VIP color, etc, as the regular city they are in. Doing this would make internal city politics a bit more interesting and it would also create a lot of new RP opportunities, since, IC, as mentioned above, CLs would have more power in their area than normal district CLs. Perhaps drug prices could vary a bit more as well. Cities would likely have one or two sub cities each. Some ideas for these follow. These are all cities the real-life Mafia operated in. Some sub cities are mentioned as possibilities for multiple cities, and many cities have more than 2 or 3 suggestions, just to have a larger pool of candidiates. NEW YORK - Newark, Boston, Buffalo, Scranton
As a side-suggestion, perhaps the criteria for the unlocking of hidden districts (sub cities) could be lowered a bit? I am not sure what the current criteria is, but something like this seems logical: A sub city is opened when all regular districts of a city have at least two crews with and least 70% of space filled or when two districts have at least two crews with 100% of space full and the third district has at least one crew with 100% space full. |
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I actually like this idea. My only negative Nancy part would be I personally feel the userbase is way too small to support this without HQ Sizes being dramatically reduced (Which for me wouldnt be a problem) but could negatively impact on people if they end up in a crew with less people who usually play from a different timezone etc. No one wants to play this alone. |
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Reply by: MikeTyson at May 09, '22 19:09 | |
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They could replace rather than add to existing districts as a thought provided we could figure out travel times that arnt stupidly off. |
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Reply by: Squishy at May 10, '22 19:56 | |
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Squishy That's also a possibility. I think the main benefit, at least in my mind, would be a massive RP opportunities. |
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Reply by: RonaldCarabbia at May 11, '22 00:19 | |
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