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Community-owned Dice Started by: Boriss on Oct 22, '22 08:01

Greetings everyone.

 

Back in the days, I remember there being talks on making Dice player owned, but that didn't go well, as one could face a tough 20-30 losing streak and be left penniless, and their losses set in stone.

 

If I remember correctly - the owners of this game would love to make everything player owned, so I'd like to propose an idea that might turn this into a reality.

 

The idea is simple. If a single player is unable to own Dice, make the community own it. It's something that's used in many De-Fi exchanges right now. A term known as "staking". You'd pool funds into the "House" like any ordinary bank, and in turn, depending on how large of a stake you have compared to everyone else, that's how much of exposure you'd have to the fluctuations of the house's bankroll, or in other words - how much you'd be risking to win and lose.

 

Imagine the following scenario. Alice stakes 2000 credits. Bob stakes 100 credits. Malice stakes 8000 credits.

 

  • Alice owns 19.80% of the house's bankroll.
  • Bob owns 0.99% of the house's bankroll.
  • Malice owns 79.20% of the house's bankroll.

 

Someone goes to Dice and makes a bet for 500 credits. Let's say they win it. That would mean that Malice would cover 79.20% of the loss, Bob would cover only 0.99% of the loss, and Alice - 19.80% of the loss. If the reverse would happen - that's how much % of that dice bet's winnings they'd get. As it's a 500 credits bet, that would mean the following.

  • Alice kept 99 (19.80%) credits.
  • Bob kept 4.95 (0.99%) credits.
  • Malice kept 396 (79.20%) credits.

 

Notice the stakes retain their proportions. They'd only change if someone decides to modify their stake, or more people decide to pool money into the house. I also did not factor in the house edge, to keep things simple. But normally, you'd only pay out 98% of a lost dice bet, as house has a 2% edge if I'm not mistaken. That's how you win money in the long run.

 

This seems cool and all, but actually there's some risks that we need to mitigate. If you've ever been involved in staking cryptocurreny, you'd probably notice that staking sometimes requires you to state for how long you'd like to lock your stake. The same approach can be done here to mitigate the risks of people pooling out their money and ruining the house's bankroll, in the event the House is suffering from a large losing streak and people start to panic, when in reality - that is the precise moment we'd like to stay strong and persevere.

 

Another risk would be how much exposure the bets of Dice would provide. If the bankroll is a mere 500 credits, and you have a Dice bet for 500 credits - that right there is a 100% exposure to lose *all* people's staked money. As such, it'd be smart to have dynamic Dice bets that adjust correctly to the invested capital, and, after a certain limit is reached, for that dynamic ability to be turned off, as it would be bad for everyone if the bets continue to ramp up and needlessly expose house to more risk.

 

I'd imagine the largest bet supported by Dice to be in the range of 1000-2500 credits, but I can be wrong and those things can be tuned if this indeed turns out to be a nice idea to implement in the game.

 

What do you guys think?

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As such, it'd be smart to have dynamic Dice bets that adjust correctly to the invested capital, and, after a certain limit is reached, for that dynamic ability to be turned off, as it would be bad for everyone if the bets continue to ramp up and needlessly expose house to more risk.

I love the idea except for that.  The users shouldn't lose a feature/tier of bets because the casino backers can't currently afford to keep it open.  I would be OK with it being like the casinos are currently, when someone wins more than the vault, the casino closes and house covers the difference and house now provides the bets.  So as soon as a bet has to be paid out that the combined stakes cant pay out, house takes over until users buy into the casino again.

(Otherwise, you can never lose your stake + original buy in fee, then the rake will always recover eventually over enough bets and risk goes to near 0)  Dice can lose 100k credits, or a billion in cash in a week flat, but even when it does, the rake will slooooowly recover it, it may take a year, but as long as it cant go bankrupt, it will always recover.

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I completely agree with you.

 

It'd be nice to share the same expected outcome a casino in the game has as to not confuse the end-user, and for the reasons you outlined - it'd certainly make it a risk-free investment if we introduced an algorithm to manage the exposure potential investors/stakers suffer, which is not fun for anyone, except those involved in funding the house's bankroll.

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