May 15 - 08:32:23 |
|
Post Reply | Post new topic | Page: 1  |
GAME CHANGE: BGs shot with trained guns | Started by: Squishy on Sep 23, '11 00:36 |
We have a new change going live in the next few hours. Previously, regardless of how big your gun was or how steady your aim, you could only kill one bodyguard at a time. Even if the bodyguard standing in front of you was walking on his last leg (1hp), you used an entire shot on one target. |
|
Report Post | Tip |
This feature is now live. |
|
Reply by: Squishy at Sep 23, '11 01:03 | |
Report Post | Tip |
So in theory, if your gun is so big, you could blow through one bg at 100 health and still wound the 2nd bg? |
|
Reply by: Kriminal at Sep 23, '11 01:09 | |
Report Post | Tip |
"What this means is if the first BG is not trained, whatever left over damage may carry on from your shot to wound the 2nd BG. " |
|
Reply by: AlexKeene at Sep 23, '11 01:14 | |
Report Post | Tip |
"able to a full bg's worth of damage" okay yeah got it. I'm retarded. |
|
Reply by: Kriminal at Sep 23, '11 01:20 | |
Report Post | Tip |
I wanna be able to shoot 400 BG with one gun.
BIG HONKIN GUN THE SIZE OF MAH HOUSE! |
|
Reply by: LuckyAlphonse at Sep 23, '11 01:51 | |
Report Post | Tip |
I mean in a real life situation that is plausible hahaha |
|
Reply by: Kriminal at Sep 23, '11 06:35 | |
Report Post | Tip |
So how will this effect the effectiveness of your gun. Previously i belive that a BG kill was somewere between 0.5 to 0.66 of a kill, if you manage to find a BG that has, say 5 hp left you kill that and then kill 95 hp of the next BG, does that still go down as 1 BG kill, or 2, how does the math work on that, were you effective gun total is concerned.
If that makes sense. |
|
Reply by: orion at Sep 23, '11 09:22 | |
Report Post | Tip |
I think that is what Squishy meant by "feel free to play around with the feature" orion. |
|
Reply by: Chuckle at Sep 23, '11 09:30 | |
Report Post | Tip |
Ok, read it properly, no need to reply. thanks. |
|
Reply by: orion at Sep 23, '11 09:30 | |
Report Post | Tip |
Thank you chuckle, that reply was not aimed at you pal. I wrote it before i saw anyone reply. thank you tho. |
|
Reply by: orion at Sep 23, '11 09:32 | |
Report Post | Tip |
Excellent and very much realistic, couple of good quick changes Squishy, good work!! |
|
Reply by: Klasky at Sep 23, '11 11:30 | |
Report Post | Tip |
You can have a big gun but this senerio will only triger if your character is skillful enough. After you take your shot at the bg if that shot is a kill shot then it checks to see if the character is skillful enough to triger the event if the character is then it checks how much wack the character has and if the character has enough wack then it goes back to skill and based on that is the likely hood of how much damage the shooter will do to the second body guard if any. |
|
Reply by: Slim_Tony at Sep 23, '11 17:36 | |
Report Post | Tip |
This is a very good game change and should be quite useful when fully utilised. |
|
Reply by: Thor at Sep 24, '11 10:48 | |
Report Post | Tip |
"If all your BG's are at 1 hp, it still stops at the 2nd BG however" |
|
Reply by: Axe at Oct 14, '11 14:33 | |
Report Post | Tip |
yes Mr Axe, this is what i`ve got as well.. |
|
Reply by: Luca_Senzafine at Oct 15, '11 20:24 | |
Report Post | Tip |
Axe, speak with your HSL or anyone else who may have experience with testing this feature to figure it out. I know quite a few people have played with it to figure out all the nuances, so it may be as simple as asking around. The admins, however, are staying tight lipped on this one, sorry :( |
|
Reply by: Squishy at Oct 16, '11 02:20 | |
Report Post | Tip |
Post Reply | View All Threads | Page: 1  |
Minimum $20,000