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| Great leaping bodygaurds! | Started by: darkangel on Sep 23, '11 05:44 |
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Alright, i know, i know. BGs have been hashed and rehashed. but I'm going to put this here where more folks will read it then in the suggestions forum.
THE PROBLEM: we have roughly a shit ton of BGs in this game right now. this cause the attack and defence to go slightly wacky, and as chuckle stated in his report, has thrown off some of the major balances of this game.
part of the reason for originally uncapping BGs was part of the experiment regarding BG wacking. an Experiment that, in my opinion, failed. however, as i was contemplating the issue, a thought occured to me.
THE SOLUTION: a bodygaurds job is to protect you, with his body if necessary. so, lets try the following:
1) cap BGs at a lower level. perhaps not the 10 BGs that chuckle suggested, but at least below 100.
2) remove the BG wack feature.
3) recode the wack so that if you are protected and someone shoots at you, there is percent chance of a bodyguard taking a bullet for you. as it stands now, bodyguards simply decrease the chance of you getting shot. well, lets add a little realism. my BG keeps me from getting shot, by taking the bullet for me.
now, i do suggest we keep the BG health, since the BG who takes that bullet meant for you might not die. but the more i think about this, the more i think this might be the fix for the BG issue. |
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I love this.
thats what a BG is SUPPOSED to do :D |
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| Reply by: LuckyAlphonse at Sep 23, '11 14:45 | |
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Honestly, I think that is a very good idea. The difficulty, as with most of the suggestions including my own in this regard, is what happens to everything above the cap at the moment? What about all the kills already accumulated through BG wacking? |
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| Reply by: Chuckle at Sep 23, '11 16:32 | |
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The people with the most guns would definitely have the advantage over the one or two guys with a lot of bgs and handcannons adding more importance on teamwork. |
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| Reply by: -Klint at Sep 25, '11 08:43 | |
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