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GAME IDEA DISCUSSION: HQ Size | Started by: Squishy on Oct 17, '11 17:41 |
Game used to be simple, easy to learn, easy to play... too much added to it to complicate things in my opinion. But I'm not here to complain about that, or I wouldn't be playing again if I didn't miss it in one way or another. |
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Reply by: AgentVX at Oct 20, '11 13:51 | |
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Sorry about the double posting, but this part: "which might not even be bigger than the amount of family members they have" in the end, was meant to been deleted as I got caught up in a diff train of thought, and I'm tired as fook. -.- |
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Reply by: AgentVX at Oct 20, '11 14:28 | |
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Bad Idea. I ain't gonna back it up with anything because I believe Chuckles concerns and Alabama's in the first post are enough to tip this idea well into the trash. |
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Reply by: Mrs-Doubtfire at Oct 20, '11 23:25 | |
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Also, I agree with the fact that it's unfair if your best guy dies to Gun malfunction.. or even your RHM... then they can't join you again because you have no space. If anything quite a lot of people only play this game because certain people have a family... take the ability to join that family away.. they quit. User base drops... bad for the game. |
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Reply by: Mrs-Doubtfire at Oct 20, '11 23:30 | |
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people always complain about too much money in the game well paying a tax based upon your hq size would be a much more realistic idea than this.the idea of a capped number of crews per city is also smart as well |
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Reply by: MarcusJones at Oct 21, '11 09:22 | |
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Id like to see a price increase in HQ's depending on how many crew you have in your city, Say You have 1 crew in your city a 50 could cost 20 mil, but by the time you have Three 50 man crews a new auth with a 50 man HQ could cost up to 60 million? That would be a good way to limit crews per city? |
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Reply by: I3LeKA1LBeL3EDOnChu at Oct 23, '11 22:08 | |
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i think Mrs. Doubtfire probably has the one thing that for me, completely kills this idea. for me, RP accurate, game balence, all well and good, but if you balence, and then lose a chunk of your userbase, thats very bad. i agree that shifting power around is not at all a bad idea, but i think that this isn't the way to do it.
i also agree with [computercodelookingname's] comments regarding HQ price. upsides, more expensive HQs mean slower expansion, and more thought of earning your HQ. downsides, less expansion. on the other hand, that means more real people per crew, and more real crews. for me, thats an upside. less CLs, better quality.
end of my line, admins, i think that you have the right concept of what you need to do, but i think this isn't the way to achieve that. |
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Reply by: Philli-Stein at Oct 26, '11 04:05 | |
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Minimum $20,000