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GAME CHANGE: Crew Loyalty. Started by: Squishy on Nov 07, '11 00:52

When you become a crewleader, you are afforded a few bonuses that are exclusive to leaders. One of these bonuses goes on the assumption that "You have an entire family of loyal soldiers ready to defend you at any time, but we realize its a game and not everyone can be on 24/7, therefor we will give you the stat increases as if they were".

We found in a recent war, that members can be disgruntled with their leaders, and when push comes to shove, choose not to back their leaders. However, when they are offline, the game inadvertently gives the crewleader the bonus anyway.

This new feature addresses this issue. A member will be able to pick Loyal, Undecided, and Disloyal to represent their feelings towards their crewleader. This feature is 100% anonymous, no one other than the member themselves can see it, no other member, no other upper structure, not even the crewleaders can see the "intentions" of the members. To avoid forcing users to show their cards, the crewleaders will not even have a tally of the numbers (thus forcing users to uncheck, then recheck loyal so they can see their numbers change).

How the math works from a crewleaders eyes is as follows:

There are multiple bonuses received when you are a crewleader, only one of which will be altered by this loyalty feature. If you maintain an 80% or above loyalty, you still get the full bonus. (Everyone crew has some jokers in the crew who just are using it as a temporary place of residence until they get their chance to burn everything to the ground, we understand that and therefor think 80% threshold is a safe number to avoid that scenario)

Being "Undecided" at wiseguy and below does not count towards the math. This will be the default value for everyone entering your crew while they learn the ropes, so we see no reason to penalize a CL for this. Being marked as "Disloyal"

Being marked as Disloyal for wiseguy- gives a fraction of an impact compared to mademan+

Being marked as Loyal for wiseguys- gives a fraction of an impact compared to mademan+

Being undecided as a mademan- gives even lesser of a fraction.

We also take into account the last active time of members, those who are inactive are basically factored out of the math.

This feature will be coded into the game shortly, we hope it gives members the ability to let their intentions be factored into the code of crew bonuses. Likewise, this also steps up the upper structures role in keeping their family happy enough that they don't want to stab you in the back.

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I love this idea, but I wish you'd fix the banking problems before coding more stuff :(

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This not only forces interaction between the crewleader and his/her members, but also brings value back to real players, pulling it from NPMs.

I adore the idea of member IAs not counting for anything anymore. Great change there.

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"I love this idea, but I wish you'd fix the banking problems before coding more stuff :(
Reply by: PimpHand at Nov 07, '11 00:54"

The loyalty code is being done by a separate coder, and will most likely not be fully completed until the laundry edits are coded in and is in its testing phase. The laundry is my top priority, and will continue to be at my #1 spot on my to-do list before I personally jump to any other code.

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I love you Squishy :)

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Love this change. Gives some more power back into the crew members.

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I LOVE LOVE This change!! I have always been one that believed that if your leader did not take the time to interact with you, get to know you, and work with you......they did not deserve my 100%.

This forces leaders to do so. And in turn, it is going to change the aspect of the way this game is played. I am very very pleased with this guys, great job.

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i love it

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i love it

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When will this take effect?

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I love it. I'd suggest taking it one step further: Crew leaders should have the same control panel with respect to their Godfather, if there is one. That might also cut down on the recent practice of "Oh, a war, guess I'll snag godfather from a random city!"

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"I love it. I'd suggest taking it one step further: Crew leaders should have the same control panel with respect to their Godfather, if there is one. That might also cut down on the recent practice of "Oh, a war, guess I'll snag godfather from a random city!"

We are still working out the finer points of the new godfather promotion and the actual task to do it. The godfather of this should be a little different, and thus, we need to think it over carefully before we put it in. I think we will launch the code for that about the same time as the new godfather test is launched (for taking a city who does not have a current GF).

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I think if there's a city lacking a godfather, perhaps spawn a Godfather family that will fight the person to the death? It's said that they kill a godfather, but we never see any battles occurring. I'd be suggesting a small TylerDurdan family that will shoot rather than retreat fire. Food for thought, anyhow.

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I like Engineers thoughts on this topic.. Would be good to see

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I one up that idea as well. A real fight should take place if someone is over taking a godfather spot.

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I love this idea!!!

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Was there when we all were talking about this idea on irc.

Glad it's finally going to be implemented.

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Seems great.. make the CL's earn the respect and stats they have always got just by pure numbers and crimes. Good change

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i must admit is an interesting and could shape how a crewleader recruits and develops its members.  The most interesting part will be those with delayed promotions for made man.

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Though I do have one question for this feature:

How will NPMs be factored in?

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