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Removing Money From The Game Started by: Tweek on Nov 08, '11 09:05

Just a wee thought and suggestion.

Why not simply remove money from the game by reverting back to the static drug units per rank.  If a gangster can only carry 5 units, goomba 10 etc then there is automatically less money in the game, less money reaching CLs so less to service hoards of bgs.

IF as part of the change, it meant people didn't automatically know when they were eligable for promotion then all the better but purely from a monetary purpose it has to mean less cash available.

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Better, lower max tax.

It lets players get bgs as well as players.

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Money doesn't seem to be a problem at this time, nor in the immediate future. Money really only becomes a problem when the high ranker to low ranker ratio is upside down. The two big wars lately have pretty much reset the money issues. At this time, I don't really see the issues returning unless we go through another long term period of peace. While yes, I agree with you that we need to come up with features that address the money issue and have them in place before it becomes an actual issue, I worry that attacking the drug units would be the wrong angle to go with. Every unit of drugs you go up is basically recognition of your work, so you get basically a virtual "pat on the back" a few times inbetween ranks. I think this is semi-important so that users can feel their progress.

We have two new features queued up for release that put money into the game, and one lined up that costs money, they will be semi balanced but I am totally all ears for other suggestions we can put in for features that take MR money out while giving the player something in return.

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As much as it's a virtual pat on the back. It does take some of the fun out of the game. Do I have the points for WG/MM/Capo etc etc.

You never knew until your boss told you. I always enjoyed that. Dunno anyway round it without removing it though.

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