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In the recent change in NPMs and targets and such, I took to the thinktank to get a possible solution to the dip in credits purchased, the dip in targets produced, and maybe combat the BG issue we've come across in the past. Here's how it works:
Instead of paying $12,000/hp in BG training, users pay .02 credits. For 5 days, that's .1 credits for training. At the going credit rate, that isn't too far off. However, now it would require users to purchase credits to repair their BGs instead of just plain cash, thus circulating more demand for credits.
Also, as BGs are trained, RIAs would be produced when 1 whole credit is spent on BG training. When a credit is spent, or based on the ratio of credits/hour, RIAs would spawn, and would be shot seven days later. The seven-day gap allows any user to find and shoot the RIA, not just the person whose BG training spawned it.
Now, when this is compared to present BG amounts; this is how it would measure up (Sitewide BG Effective Count: 2471):
Every five days, 247.1 (2471 * .1) credits would be spent on BG training. In those five days, 247 RIAs would spawn, and average about 2 RIAs per hour (a reasonable target count). As the BG count increases, the credit purchases (or donations) would increase, and the targets available would increase. That way, the site-wide increase in defense (BG increase) would be met with site-wide increase in attack (target increase), and each one would require credit purchases.
Pros: The users with massive BG counts are still subject to the credit marketplace, targets are directly related to BG count, and more credits are purchased overall, even though the cost itself per hp is about the same.
Cons: Puts those with lots of BGs in danger of not being able to train, if the site suffered a massive drop in BGs, the RIA count would drop, and a "standstill" could occur, where users won't sell credits in order to put those with lots of BGs in danger (but I don't think that will happen).
However, in the event of a massive war, the ratio of RIAs spawned per credit spent could be altered, in a similar fashion of how the BG cap is addressed after each large conflict.
I may not have thought every scenario out well, so if I missed something please respond. I think the core of the idea is good, but the specifics might be a bit off.
(Note: BG Purchases would still be done with cash, and *only* training would be done with credits.) |