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0.5 Jails? Started by: SheilaBlige on Dec 31, '11 04:07

Maybe even 0.10 Credits? for a smaller crackdown?

I believe it could be beneficial to MR to lower the price it costs to crack down on the criminals...

At first Jails was one of the only things you could get with a credit, Now there is many options, and I do agree with the prices for most, But 1 credit for a jail is abit steep, making them done alot less then they used to be done when they are all credits was for.

The idea isnt just so there are twice as many jails, meaning users have more to do but twice the experience. The idea is more, making its worth... Or more option to choose its worth... Could even be;

0.10 credits = 15 users thrown in and two 20 guarders
0.25 credits = 45 users thrown in and five 20 guarders
0.50 credits = 60 users thrown in and eight 20 guarders
1 credit = regular size crackdown

These are only examples, But I would like to hear your views on this.

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Aye man jails use to be very important i thinkthat is a very good option. you should go to izzy with it

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My only problem with this is what if a city has less than 60 people in it? Will it cost someone 1 credit or will they be able to do it for 0.5 credits?

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Sounds like a fairly decent idea, I think it should cost X amount of CD's per person being thrown in rather than the current system.

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Thats an issue that would have to be worked around and decided what would be the best option / best value for money Gat...

Currently there is usually always 120 users and twenty 20 guarders? or something like that... I believe these are a max for 1 credit?

I just see it as if crackdowns cost less / could cost less there would be more people using the option at what they see as good value for money.

I cannot actually think of any con's to this yet :/

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There is one other con I can think of. This may heavily change the credit marketplace and would possibly end up in CAs having to earn more thus making MR dollars worth even less.

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I dont see how CA's should even come into the equation for crackdowns?

They currently earn a profit on the investment, Regardless if you spend that profit on crackdowns? :/

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Frankly crackdowns give you quite a bit of XP, therefore making them worth the credit. Sure maybe there are less being used but there are so many other ways to get credits.

I agree with Gat, there are to many consequences for such a small action.

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Not a bad option when it's quiet on here and whoever initiates the lockdown are likely to bust almost all the hoodlums.

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Giving the users more options is always a good thing especially when we are talking about real money. Though, with each city having different amounts of people at different times coding this would be difficult. I like the idea I just don't know if it has any merit or not.

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I feel it would give good merit tho, Would make the few credits you get from achievements give you more things to do with them, mkaing credits more interesting, We can exchange via small amounts of credits, but cannot use them in smaller then 1 credit amounts

Example:

Newb player : Oooo got an achievement and 0.2 credits ... Umm yay i cant spend that at all... even a jail is one credit!

Example 2:

Newb player : Oooo got an achievement and 0.2 credits Hmm I can get 2 small jails 0.10 credits each, or i could save to 0.50 and get a slightly bigger one

The only bad thing I can see with this... is that alot more credits will be sold at smaller amounts, maybe pushing the price up... But if it was then balanced right by the people that buy credits on the marketplace, which it generally is automatically it could be extremely benefital to the marketplace and the enticement to buy credits for more use of them.

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I fully support Jessie's coment, especially those starting over getting partial credits from small achievements. It'll finally make getting those tiny credits worth it!

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I guess they liked your idea Shiela, nice job!

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