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| Hitmen | Started by: Lowlife on Nov 29, '24 03:49 |
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Weird idea just coming to me now, but what about the ability to hire and train hitmen? Sort of like BGs. Ex, ability to hire up to X amount of hitmen, somewhat like BG page. Additionally, ability to train hitmen over the course of an extended amount of time. Everytime there is a durd spawn or certain amount of unemployed BG's site wide, hitmen will randomly take a single shot every 24 hour period. Depending on amount of training, a shot could land anywhere from 0-50% of the time. Further, any kills may contribute to your wackstat or upper structure, depending on loyalty and random chance. Just a passing idea. Probably has problems and needs work. Thoughts? |
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To add to this, hitmen, depending on training as well, have the chance of being wacked themselves or being "locked up for life" on a failed shot, ridding of the particular hitman. As far as cost goes, I would imagine this would need to be pretty expensive? |
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| Reply by: Lowlife at Nov 29, '24 03:52 | |
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Sounds like a fun idea :) |
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| Reply by: CharlesBronson at Nov 29, '24 13:09 | |
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id say no if this was how to use them. we get fed enough things to kill as it is and we need to be encouraging people to be active in the game and killing stuff. Getting kills passively this way, i feel, could potentially kill the lack of activity even more. We do not need any more passive ways to kill stuff without really being more active. |
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| Reply by: Space-to-the-pole at Nov 29, '24 14:18 | |
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I don't necessarily disagree with you. My idea of this involves an minimal improvement to your wackstat. This in no way should let anyone become a cap killer in even 1000+ days. Perhaps forum or lounge activity could add to hitmen skill? Also don't want to incentivize "fake" activity for the sake of a slight buff. |
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| Reply by: Lowlife at Nov 29, '24 17:27 | |
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| A little pull back of the curtain here, but the new version has expanded on the durden raids which plays a slightly bigger role in the crews overall cooperative role, we can always have the OPs idea give to the wackstat on named BGs so it's a reward but it's not a game changing advantage sorta thing. (Named BGs that meet certain criteria can be used on an OC that has gone X minutes and still doesn't have enough people in it to be run) | |
| Reply by: Squishy at Nov 29, '24 17:50 | |
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I dunno. I think a +1 from rogue/roguette kill, while keeping the lounges active is a better win/win. |
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| Reply by: BrassMonkey at Nov 29, '24 17:52 | |
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Sorry, my previous comment was meant for Lowlife. I am not winning any texting speed awards for sure.
That would be cool. I'd still likely fail the OC but it would be cool. :) |
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| Reply by: BrassMonkey at Nov 29, '24 17:55 | |
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