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Wack Perk Started by: LornaDoom on Feb 01, '12 21:55

This just off the top of my head so please don't criticize me too much for it :P

I was think....the last 30 seconds ago....What if we had a wack perk that you can purchase for 1 credit?  Working exactly like the petty perk, flying perk, felony and jail perk etc.?

What do you guys think?

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I would expect it to cost more than 1 cred, smaller % rate and instead of an immediate turn around, only cut the timer down by half.

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A credit would a good price Dutch_Man.
That would be a good perk.

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I suspect had the admins wanted to add that, they would have done so along with the other perks.

Not shooting you down.. just saying.

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Haha np Animal. Just putting it out there in case they forgot about it :p

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Izzy did comment on this in #divinelunacy, which I know everyone doesn't have access to, so I will paste that here:

[18:53] < BigBlackMan> Hey Izzy, did you guys make a decision on perks being added to guns or not?
[18:55] < IzzyCreamcheese> BigBlackMan im still waiting for valid arguememnts from users convincing me one way or another
[18:55] < IzzyCreamcheese> im all ears

People talked about it fora bit before he said:

[19:14] < IzzyCreamcheese> so
[19:14] < IzzyCreamcheese> add it in
[19:14] < IzzyCreamcheese> or not
06[19:14] * IzzyCreamcheese hands you all boxing gloves
[19:14] < IzzyCreamcheese> let me know who wins, ill code it or not


So as far as I know, it's still up for debate :)

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Thank you for posting that DeadlySin.

The reason I posted this is because I figure this will make war organizers re-think their intire strategy of how they execute wars.  For example, does the enemy have this wack perk?  And if so can he/she shoot again yet? And etc...

Also it would be a nice little perk for those who PP a lot.  Giving members a chance to make more of a living than usual by dipping their hands in other's pockets.

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I for one like the idea, but however I think it should work a little differently than the other perks. It should cost more because obviously it rewards more. As far as being able to shoot right away or just making the timer shorter when it happens I could care less either way it could make some wars a lot more interesting...

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I disagree TheCancerousTumor, I think the cost should be the same provided the % of chance remains the same.

There is only a 5% chance currently with the other perks as far as I know. The travel perk has already come in handy for me in a War scenario and I can imagne the Wack one would too, it would certainly at least add another level of doubt. Before people could feel safe when a Rogue is out there if they know when he last shot, if a Perk is added then who knows if he has it, who knows if his timer has reset and he's waiting to shoot?

Apologies for the male association with my scenario, I couldn't be bothered typing he/she etc each time.

If the Gods are willing to code this then I say why not, we've got the other timer perks there so we might as well have this one too!

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I believe this has way too many Cons just on the top of my head in wars you will never know who shot who. Lets say this perk activates in a war where you have 5 hitters on each side. Lets say two hitters get this perk out of shear luck. Now you think there are 12 shots in 1 hour. You now have to wonder if another family is now attacking you. Also witness statements you will have two WS in the hour of the same hitter. 

Lets say you have 6 Godfathers 3 are IWP and the other 3 are EWP. Now what if 1 of the IWP Godfathers took down another IWP Godfather and got his perk and shot the last IWP Godfather. You now have two cities in a matter of about 2 minutes have there godfathers taken out by just 1 shooter (Atleast 202 BGs gone)! This perk is too much of a percentage or too much of an advantage to be in this game if anything if it should stay it should be the same percentage of Wack Back Death Save.

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Done and dusted. Now it's time to shoot Fozzy and Betsy_Poke within the space of 10 seconds.

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On the flip side of what you have just said Technical, where as you think everything you just said is a con in your opinion. In my opinion everything you just said adds a little bit of uncertainty and I find that exciting.

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Hitters in a grindy-war where people are hiding behind pros now have to refresh even right after their target just shot.

Very obnoxious change.

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Aye, twice the chance of getting a shot in on the target.

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That's one way to look at it. The other way to look at it is that there's a 19 out of 20 chance people are draining server resources and not enjoying themselves for absolutely no purpose.

But everyone's always going to have to do it because of Murphy's law of MR-shots: that one minute you've gotten up to use the pisser after two hours of clicking is always the minute your target decides to shoot.

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