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| Re: Defense | Started by: JohnGalt on Apr 29, '12 21:36 |
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Introduction |
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I like it, a lot. If the PC were up right now, I'd be sponsoring this. Great idea, really well thought out, and I can't really see any cons. Apart from people whining and bitching for no apparent reason. Let them bitch and whine I say, this idea is awesome. I do think that the IA's should stay at the current level though, to not make it hard for someone to hit them, for instance on max ranges, like you said. This would be a tad unfair in my opinion. I agree with pretty much everything though. It is definitely unfair for someone with 75 hours play time to be able to take out someone with 300. I can't stress how much of a good idea this is, and I hope the admins looks closely at it and actually consider it. |
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| Reply by: SammyGarcini at Apr 29, '12 23:20 | |
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Nicely written. Highlights issues I'll admit to not thinking through previously (hours of work aspect). I would really like to hear the admin's response to this suggestion. It seems top notch to me. |
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| Reply by: Apples at Apr 29, '12 23:52 | |
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Once again, i will support whats said above, and excellent change, if it was to come to fruition. I think anything that can help tip the balance in favour of the unprotected of this world, who do put the hours in, is a big plus in my book. |
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| Reply by: Orion at Apr 30, '12 11:04 | |
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Personally I agree, This teamed with my previous HQ BG idea, would be very beneficial to the game. |
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| Reply by: Ter at Apr 30, '12 14:43 | |
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In results ,I think chicago could be straighten--up but it should be consider,,,fair ness----and not ready for a godfather |
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| Reply by: MR--C at May 04, '12 02:31 | |
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I totally suport this one, would add the previous HQ BG idea made by Ter bloodline quite interesting |
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| Reply by: Abnormality at May 05, '12 22:48 | |
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I couldn't agree more with this. It's alwasy been true that Defence is more useful long term then Attack, and i'm cool with that. but i think that this would bring it more in line. With my mediocre gun, i shouldn't be able to cause 18 times the amount of work i put in to be lost by the other city. |
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| Reply by: Mortuis at May 07, '12 03:18 | |
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Hey everybody!!!! someone said something smart here. would it be a possible balence with the gun tapering? perhaps some variation of this could be used in conjunction witha variation of the gun tapering to even thing out? |
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| Reply by: Philli-stein at Oct 18, '12 16:56 | |
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
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| Reply by: DeliriousDerek at Oct 18, '12 17:19 | |
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Great bump, I'd never read this before. |
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| Reply by: PC-Grin at Oct 18, '12 22:54 | |
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I thought they only worked if in home city? |
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| Reply by: DeliriousDerek at Oct 18, '12 23:11 | |
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I don't think a change is needed, if you know how a war is going to go & know that you will take these 8 - 10 losses you have to decide if the war is worth the cost or get backup from another city. |
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| Reply by: PC-Flash-Fire at Oct 19, '12 08:33 | |
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I think this is in need of a bump. |
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| Reply by: MichaelLaMotta at Jan 09, '13 13:25 | |
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While this is a brilliant thread, written expertly by someone who knew what they were talking about, it is dated. As Grin said, fortifications cover a lot of this. However, it could be noted that when outside of the fort, perhaps there should be some sort, even a minor one, of defense boost given to those of higher ranks who lack BGs. As for a decrease in effectiveness of BGs, that's something I don't agree with. BGs degrade and having to pay for the upkeep should be enough to balance out any reason to lower their effectiveness. |
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| Reply by: PC-SpikeSpiegel at Jan 10, '13 00:27 | |
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love the idea it is great if we do it this way so it will make less rogue to see in our society. |
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| Reply by: iGoBerserk at Jan 10, '13 01:54 | |
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I don't think it'll make there be less rogues... I think they'll just change their targets. It'll mess up their main goal slightly: highest damage. However, if they work at it, they can still shoot who they want... it'll just prevent the not-so-good-gun rogues' jobs harder. |
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| Reply by: PC-SpikeSpiegel at Jan 10, '13 03:48 | |
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As that really isn't the main point Spike, it's just that. |
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| Reply by: MichaelLaMotta at Jan 10, '13 04:47 | |
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Like it or not rogues are a part of this game, always have been and always will be. The odd rogue now and again can be entertaining and even be necessary at times. This idea didn't get one sponsor from the previous player commission so the chances of it now getting 5 from the current members is very unlikely. |
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| Reply by: PC-Flash-Fire at Jan 10, '13 10:16 | |
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And I guess it can just be left to what Flash has said... Rogues are a part of the game. Just gotta deal with it really, and do one's best to stay safe... and with fortifications, it's even easier than it used to be. |
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| Reply by: PC-SpikeSpiegel at Jan 10, '13 10:30 | |
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