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New Organized Crime now runs with roles Started by: Squishy on Oct 01, '26 01:39

Organized Crime now runs with roles

Every job now needs the right Specialists in the right places. The short version:

 

Pick your team.
 
The mastermind plans the job and brings in Specialists, same as before. Each job needs certain roles covered: Breaking and Entering,  Stealthiness, Street Smarts, Intimidation and more.

 

Take your spot.
 Grab an open role yourself, or let the mastermind place you. Every role has a top spot, plus a backup who gets a second shot if the top misses.

 

Know your odds.
 
Next to your name you'll see your band, from Long shot to Sure thing. Only you can see yours. Not even the mastermind can.

 

Pull it off.
 The job plays out stage by stage before the final roll. A strong stage can save a weak one later, and stages can only help: no job is harder than it was before.

 

New faces welcome.
 Brand new characters can take the Fresh Face role, and whoever holds it gets at least 10% of the take.

 

Everything else works the way it always has: who can plan a job, the wait between jobs, and the split by rank.

The full rundown: Organized Crime now runs with roles

There's also a HELP link at the top of the Organized Crime page.
 

Report Post Tips: 14 / Total: $380,000 Tip

Nice update, thank you!

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Killa !!

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As a matter of convenience, it might be worth to move the invite section closer to the top rather than all the way at the bottom, if that doesn't conflict with the role selection process too much.

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I can’t even begin to express how many thumbs up I’m giving this, it’s an insanely huge OC update!

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can we get like a auto fill option? like if weve run it with someone before and they succeed in one part but not another it auto fills that person in their best spot of success?

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^ The auto fill would be very helpful. I was liking it at first. Tonight I was frustrated. When we are short on folks being availble I think auto fill will ease the frustration :P

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Squishy can the OC history page in the bookkeeper have history for skills? Same as they have now for cities? Like showing the below data in a table, may be?

Your record: Intimidation 38/38, +1 as backup · Street Smarts 30/30 · Stealthiness 26/26 · Breaking and Entering 21/25, +4 as backup · Physique 17/17 · Defense 10/10 · Marksmanship 8/8

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If you guys can come up with how the auto-assign works, its rules and logic, provide a google sheet with every scenario you can think of, and how your rules would place them, and get 10 people to sign off on it, then I will put it in in the way that you describe it.

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I’d rather not have auto skill assign for 2 reasons:

1- user interaction would go down, people will not just talk and organize the crime, the game will do everything, auto assign players based on their skills and history.

2- Everyone has chances to fail or succeed based on their choices, I personally would rather win/fail based on my own choices.

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