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Toggle OC on/off Started by: Details on Jul 15, '12 19:42

"What is your idea?" An option that allows you to turn on and off Organized Crime invites.



"What does your idea entail?" A check box in either the 'Manage' 'Profile' area or the 'Manage' 'Options' area.



"How can your idea be successfully implemented into the game as it stands?" Just by adding the option to turn invites on and off. Which will allow the users to option when to use it and when not to use it.



"What major changes would be needed to make your idea work?" I don't know.



"What is the positive impact of your idea?" It allows users to avoid being detected via the OC invite which is a 100% identification with no cost to the account doing the identifying.


"What is the negative impact of your idea?" You can't use it to detect users...a possible negative.


"How may your idea affect the rest of the userbase?" It allows stealthier accounts to avoid a 100% way to be found if in their home city. With the recent addition of fortified HQ's being in your home city during war is a huge advantage.

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This is a feature that I think of every time there is a war.

While Earners and above can avoid being detected by keeping their felony timer closed, for lower ranked members it is way more difficult to remain hidden.
I believe the OC list should not be used for the purpose of detecting people in your city against their will.

I will be sponsoring this idea.

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PC-Tosca has sponsored this suggestion. This suggestion now has a total of 1 sponsors and will need 4 more sponsors in order to be submitted to the player council forum.
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Also even when you do keep your timer closed you can still be seen for a moment or two.

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Solid suggestion.

Removes another option to circumvent vision.

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PC-Grin has sponsored this suggestion. This suggestion now has a total of 2 sponsors and will need 3 more sponsors in order to be submitted to the player council forum.
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PC-ralph has sponsored this suggestion. This suggestion now has a total of 3 sponsors and will need 2 more sponsors in order to be submitted to the player council forum.
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I'm for it. It closes a loophole that could potentially cost an account in a time of war. Considering the time coders have already invested into closing other unintentional giveaways to location, (ie, in the past, a no-gun gangster being able to figure out whether or not a target was in his city by the wording of the failure message given) this seems like a no-brainer.

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Given that virtually every other way to find people without vision or actually trying a "real" action against them (e.g., the priorities for message on pickpocket attempts while too low ranked were recently reordered to avoid telling location), this seems to be the last bastion as far as "ways to know where someone is other than vision or attacking the person." For reasons completely unrelated to this suggestion I can't say I'm a fan of where the vision/stealth has ended up, but as long as that's the direction the game is going we might as well not have any loopholes.

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PC-Sayyid has sponsored this suggestion. This suggestion now has a total of 4 sponsors and will need 1 more sponsor in order to be submitted to the player council forum.
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I feel stealth has a far too much of an advantage as it is over vision so I won't be sponsoring this suggestion even though I do agree with it.

In my eyes the problem is that stealth stats are higher than info stats to begin with and the stealth stat increases with rank, however the info stat requires a lot of work to get to the point of seeing those on pure stealth & I don't know if anyone as actually even achieved this & even then they have to maintain their level of forum activity or their vision drops. Also stealth has a higher base wack than info {54 kills/ranges to max stealth & 81 kills/ranges to max info}.

Don't get me wrong I'm all for the forum activity but with the current bias towards stealth this is one of the last ways to find some people and even then it only works in their home city & if they haven't started an OC or keep doing felonies.

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On the simple basis that it is something to circumnavigate stealth I am a fan.

However I can think of more workable ways to do it bar a button.


Invites based on vision of the person and the people in the OC would be one.

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{54 kills/ranges to max stealth & 81 kills/ranges to max info}.

That is answer based, I would imagine tweaking these would increase the wack stat of max info.

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Actually I would have suggested lower the base wackstat of stealth to roughly the same amount as pure info as pure stealth has around two thirds vision in locals which is better than most answers apart from info.

I understand the reasons for the wackstat of info being so low, this is because you can see MIA's & NPC's in locals and therefore can get more kills over an extended period of time.

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PC-El_Nino has sponsored this suggestion. This suggestion has received the required 5 sponsors and has been submitted to the player council forum.

Player Commision Thread: Toggle OC on/off
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The voting for this suggestion has passed.

PC-Squishy has voted YES. [4] (The current system sorta overrides the whole stealth/info thing, this closes that.)
PC-Grin has voted YES. [3] (Closes the loophole)
PC-ralph has voted YES. [2] (Closes a loophole and provides more privacy to users.)
PC-Asylum has voted YES. [1] (No reason given)
PC-El_Nino has voted YES. [1] (I am happy with this)
PC-Cassiopeia has voted NO. [1] (Are we going to keep stealth from being locked up in jails too, as that is a loophole as well...)
PC-Flash-Fire has voted NO. [1] (I still disagree with this change)
PC-Pratster has not voted. [1]
PC-Sayyid has not voted. [1]
PC-Tech has not voted. [1]
PC-Ter has not voted. [1]

Voting Totals, Yes: 11 (5), No: 2 (2), Undecided: 4 (4).

PC-Tosca, it is now your responsibility to write a final summary for the coders and to create/edit the wiki article for the suggestion.
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Completed.

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