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| Jail if caught PP'ing a CA | Started by: PlayerCommission on Jul 16, '12 22:40 |
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Original Suggestion Thread: Jail if see by a CA PP'ing a CA by Frank-Big-Feet Suggestion Sponsors: enkindle, PC-Asylum, PC-Tech, PC-Ter and PC-tita |
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The idea brought up by Frank-Big-Feet is pretty simple, it consists of getting jailed for 5 minutes if you get caught pickpocketing a CA. |
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| Reply by: PC-tita at Jul 18, '12 18:16 | |
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My personal view on this is that first, we need to have a certain randomness into PP. Once your PP skills are trained, you never fail, this seems extremely not logical and unrealistic to me, specially regarding officers. |
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| Reply by: PC-tita at Jul 18, '12 18:38 | |
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In regards to the officers from home city that idea does seem logical. I agree that if an officer is in the same home city you are from that they would be more inclined to let you off the hook. If you own an officer he would put a good word for you. However he can't say anything to the other city officers so it would be a jurisdiction thing. |
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| Reply by: PC-Tech at Jul 19, '12 01:21 | |
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We seem to be moving away from the initial point of jailing into a full on discussion about pickpocketing in general so I will continue on that theme. |
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| Reply by: PC-El_Nino at Jul 19, '12 11:03 | |
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I understand the motivation for introducing the PPback-like feature when attempting to pickpocket a CA. |
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| Reply by: PC-Tosca at Jul 19, '12 12:22 | |
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If this goes in then I think the officers vision will need to be changed, because as it is very few people stealth officers and it will just put people off even trying. |
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| Reply by: PC-Flash-Fire at Jul 20, '12 11:45 | |
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Personally in regards to El_Nino's suggestion on people failing at PPing, I believe that percent should go up via base answers. Stealth less likely to be caught, Defense harder to mug back or something of the sorts. This way that % is off your base. |
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| Reply by: PC-Asylum at Jul 20, '12 16:12 | |
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I believe I would settle on this idea for making CA's a tad harder to PP, or simple adding a certain level of randomness into pickpocketing in general. |
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| Reply by: PC-tita at Aug 12, '12 19:41 | |
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Well I don't think we will reach a consensus on this one, considering this has been here for a while and no other addition have been made to this discussion, there so I'll open vote just for the original idea itself. |
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| Reply by: PC-tita at Aug 16, '12 14:09 | |
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Seems a pretty straight forward idea to me. |
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| Reply by: PC-Grin at Aug 17, '12 09:59 | |
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The voting for this suggestion has passed. PC-Grin has voted YES. [3] (Seems sensible to me) PC-Asylum has voted YES. [1] (No reason given) PC-Cassiopeia has voted YES. [1] (Makes sense) PC-El_Nino has voted YES. [1] (Makes sense and hopefully we can expand it) PC-Pratster has voted YES. [1] (Makes complete sense.) PC-Tech has voted YES. [1] (Overall, Brilliant) PC-Tosca has voted YES. [1] (simple and makes sense) PC-ralph has voted NO. [2] (Unnecessary - Function as normal Pickpocketing feature) PC-Flash-Fire has voted NO. [1] (No as CA vision too high & PP has been adjusted to make PPing players harder.) Voting Totals, Yes: 9 (7), No: 3 (2), Undecided: 2 (2). PC-tita, it is now your responsibility to write a final summary for the coders and to create/edit the wiki article for the suggestion. |
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| Reply by: PlayerCommission at Aug 20, '12 15:41 | |
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