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| New Order of Operations for Shooting | Started by: PC-Sayyid on Jul 24, '12 23:36 |
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What is your idea? |
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I've seen this happen countless times where my pro wack has shown up before my shot in the personal's. I think this is more of a bug fix than an actual game change but I agree it needs to be resolved. |
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| Reply by: PC-Flash-Fire at Jul 27, '12 09:12 | |
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| PC-Flash-Fire has sponsored this suggestion. This suggestion now has a total of 1 sponsors and will need 4 more sponsors in order to be submitted to the player council forum. | |
| Reply by: PlayerCommission at Jul 27, '12 09:12 | |
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| PC-Grin has sponsored this suggestion. This suggestion now has a total of 2 sponsors and will need 3 more sponsors in order to be submitted to the player council forum. | |
| Reply by: PlayerCommission at Jul 27, '12 09:35 | |
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Agreed, this does sound like a bug fix. |
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| Reply by: PC-Grin at Jul 27, '12 13:56 | |
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I agree to a point. If your shot had gone through and killed DeadlySin, there should be no way for him to return a shot that same second. However, If your shot had gone through and had a jail WB, from a RP perspective, in the time it takes a couple of cops to get handcuffs on you, and drag your ass to jail, it'd be very doable for DeadlySin to have shot back at you before they managed to drag you away. However, then you could argue, would somebody shoot at someone with them being so close to two cops? Obviously, from an RP perspective. Maybe there could be some sort of option whether you want to be able to shoot someone as they are being carted off to jail, but with the risk of getting thrown in jail yourself, even if it wasn't a jail wackback? This sentence could be increased as law enforcement saw you commit it right in front of them, and you endangered their lives. Maybe 20 minutes, or even 30? With an increased amount of guards, maybe triple or quadruple your original amount? Just a couple of points to think about really. I will however be sponsoring this idea as it would make a lot more sense in the game even if my suggesstions weren't considered at all. |
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| Reply by: PC-Pratster at Jul 27, '12 17:45 | |
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| Reply by: PlayerCommission at Jul 27, '12 17:45 | |
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| Reply by: PlayerCommission at Jul 28, '12 21:50 | |
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I'd guess that the amount of times this happens is small enough that this really is a bug fix not a change, but i'm in favor of fixing it.
I'd also say i'd be interested in seeing pratster's idea put in as either a timer or a CA thing. My logic behind it being a CA thing is that If you have a guy working for you, he may be the arresting officier for takes in your enemy, so you get say a 1 in 15 chance of being allowed to take a shot or something like that, and then a (guess number here) 40% chance of being jailed no matter the result of teh shot. Of course the normal WB and what not would still apply. |
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| Reply by: Mortuis at Jul 30, '12 07:30 | |
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{Without any real deterrent, wouldn't everyone just shoot back with cops in the area? I think every wacker would take a shot if it resulted in purely a jail sentence. You would have to enter the realms of a true drawback, otherwise it would be pointless coding it. |
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| Reply by: PC-Grin at Jul 30, '12 08:50 | |
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PC-tita has sponsored this suggestion. This suggestion has received the required 5 sponsors and has been submitted to the player council forum. Player Commision Thread: New Order of Operations for Shooting |
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| Reply by: PlayerCommission at Aug 01, '12 19:22 | |
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Most of that went over my head and like Sayyid said, my head ended up hurting. But I got two things out of this. |
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| Reply by: Aidan at Aug 04, '12 03:37 | |
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Keep in mind that the speed in which we have the wack set at, is directly tied to the performance gains we have by the current order of operations. Changing the order of operations would mean that we would have to slow down the speed at which people wack. |
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| Reply by: Squishy at Aug 13, '12 12:50 | |
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The voting for this suggestion has failed. PC-Grin has voted NO. [4] (Not a worthwhile change.) PC-ralph has voted NO. [3] (Too much of a burden to warrant changing such a rare scenario.) PC-El_Nino has voted NO. [2] (This is an exceedingly rare event that doesn\'t warrant such a massive change to an area where our coders are trying to streamline server load) PC-Cassiopeia has voted NO. [1] (I don\'t think it\'s worth the changes that would have to be made to accommodate this.) PC-Flash-Fire has voted NO. [1] (Knock on affects make this not worth while, maybe once the extra server comes in) PC-Patti has voted NO. [1] (Don\'t fix what\'s not broken....) PC-Pratster has voted NO. [1] (Too rare of an occurance to be worth the time to change.) PC-Squishy has voted NO. [1] (I dont think the extra server load and having to slow down the speed of the attempts for every single attempt is worth this change.) PC-Tech has voted NO. [1] (Wack is already slow enough) PC-Ter has voted NO. [1] (I dont consider wack broken, So no need to fix it.) PC-Warrior has voted NO. [1] (Not a nescessary change in my view) Voting Totals, Yes: 0 (0), No: 17 (11), Undecided: 2 (2). The PC may continue discussion of the suggestion and reopen voting or close the thread. |
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| Reply by: PlayerCommission at Sep 16, '12 22:57 | |
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